robertliguori said:nor any worse wound than being stabbed by a shortsword (which is to say, lethal to most, insignificant to you and other heroes).
robertliguori said:Well, one way to figure it out would be to put on a Ring of Regeneration and fall off a horse until the cows came home, and not suffer a broken neck, nor any worse wound than being stabbed by a shortsword (which is to say, lethal to most, insignificant to you and other heroes). This would then lead you to believe that if there's nothing special about falling off a horse that violates what you thought you knew of the world, something must be off with the hero; the most obvious solution is that he wasn't actually a hero*.
* Hero again being used as a term of art to describe a sufficently-leveled character.
AZRogue said:Me: "Because, you've annoyed the Gods as much as you have annoyed me and Moradin, Pelor, and Bahamut have all appeared to kill you."
All the other Players: "Kill him. We need to get this thing moving. We work tomorrow."
S'mon said:Hm, I'd just have gone with:
"OK, on the 84th fall your neck breaks."
robertliguori said:The default assumption of D&D says nothing about protagonist, antagonist, interest, or extra; all characters play by the same rules. This is a default, shared assumption about the universe, encoded into the rules. You wanna change it, change it. But please understand that in doing so, you're changing a lot of other things, both mechanical and narrative.
um, yeah. As soon, you mean, as you say that an npc says that's what happened, you mean? As opposed to "hrm, that seems impossible to happen. Perhaps this isn't really the king who died, or the king really wasn't the hero he claimed to be, or there was another cause of death, or something else consistent with both the reality my character experiences and what I am learning here..." ? I would find a game where I was expected to just take everything at face value until a narratively enhanced npc spoon fed me the part I needed to think critically about pretty boring.AZRogue said:Thanks for that.
Yeah, I'm firmly in the second category. As a matter of fact, I would say that the first category can't even exist, really, because how would a character, in-game, know that great heroes CAN'T die from falling off a horse? As a matter of fact, once I said that it happened, reality would have shown that character, in-game, that he was wrong. He should then say something like "wow, I thought great heroes couldn't die from falling off a horse. But that guy just did. Live and learn."![]()
S'mon said:The rules definitely don't say or imply that NPCs interacting with other NPCs off-camera are supposed to use the rules. That would be impossible to run.
robertliguori said:Well, I think I get it. You know how the villians always empty their guns at Superman? And they're always surprised when it doesn't do anything? Well, if you assume that Athe default assumption is that people can be shot (or die falling off of horses), and B
you are incapable of noticing that in specific cases (such as Kryptonians or legendary heroes) this never actually happens, then you're surprised every time your bullets bounce off,
You also get a universe in which villians, heroes, extras, and designated victims all know their place, and act according to the Narrative, rather than the Narrative being formed from what each of those characters (who believes themself to be the hero of their own story) chooses to do (or is simulated choosing to do, based on the DM's approximations).
Stories in which the actions of the NPCs and the tangible results of the universe bend to how the Narrative considers you do not entertain me.
Kahuna Burger said:The entire second category (which does exist, thanks) is just the idea that the PCs actually experience the things we roleplay, and remember them happening, and even integrate their experiences into their view of 'how things work' aka physics. It's that simple. If my character has actually experienced everything that has happened so far in the campaign, and has some idea of both what it takes to slay a dragon, and what it takes to kill someone who has what it takes to slay a dragon, why would you ask how they would know to apply that knowledge?