Lanefan
Victoria Rules
Yes it does matter if you or I agree with the rules, because if we're the DMs and we don't agree with them we're gonna start making changes; at least in our own games.Hussar said:But, Lanefan, it doesn't matter if you or I agree with the rules. That's entirely besides the point. The point being made here is that a D&D world functions as a result of those rules. That the RAW defines the physics of the world. That you think the rule is stupid or bad is irrelevant.
So change the RAW until it *does* function as at least a modicum of a believable in-game physics model.I'm presenting how the RAW actually works. I'm not making anything up. This is what the RAW specifically states will happen. Full stop. That's why RAW doesn't function as the physics of the world because it would be utterly unbelievable if it did.
Fine. But let's at least assume there's a mechanism in place for those levels to be gained, and if there isn't then build one. Even if we never functionally use it, at least it exists; and that's important. If a DM doesn't have an internal consistency within her game that runs far deeper than what the players ever see, it eventually shows through...and the players notice, to the detriment of the game.Yup, read them. Where does it say anything about how those NPC's got those levels? Oh, right, it doesn't. It says pretty much - give them the levels you think they should have to fit in the adventure. Oh, and if you want to make a town, here's how to do it so that you have a nice spread of levels. At no point do you ever advance those NPC's by having them go through off camera adventures. No NPC ever dies before becoming the planned level of your adventure.
All I'm claiming is that if the RAW differentiate between PCs and NPCs in the fundamental ways you note, then the problem lies in the RAW: they are wrong, and need to be changed.It has nothing to do with wrongbadfun and I certainly never claimed anything of the sort. My point is that you are taking a completely indefensible position and trying to say that it works. It doesn't. The RAW doesn't say what you claim it says. The RAW differentiates between PC and NPC in significant ways. Changing my examples doesn't make you right. If you cannot defend your position without distorting the situation, that means your point is wrong.
So ignore the RAW. Off camera, an NPC does whatever it does, and if that leads to gaining some ExP, so be it.XP - PC's and NPC's gain xp differently, in that NPC's only gain xp when on camera. Off camera, an NPC never gains xp, or you would have entire towns gaining levels after a tornado. People living in Kansas would all be seventh level by the time they were twenty years old.
Not sure where this is trying to go...there is no reason for them to be equal, but they should be random. One Hill Giant might have next to nothing, the next might have a sackful of gold...it all depends how good the raiding has been lately and whether their little pea-sized brains can recognize wealth for what it is. As for opponents, magic-ing up opponents to make them better challenges for the PCs only leads to the PCs wealth-by-level going out the window once they win some of those fights. Better perhaps just to give the opponents a few more raw levels (or funky abilities) to make up the difference, and ignore wealth-by-level completely.Wealth - PC's have twice the wealth of an NPC. Why? Because PC's are better investors? Ballocks. It's because an NPC is meant to be a challenge against 4 PC's. To bring the classes up to speed against the party, classes need magical bling. Also note, monsters actually don't get as much treasure. A 7th level PC has 19k gp, a 7th level NPC has 8500 and a CR 7 monster has 2600 gp. Despite the fact that they should all be equal. A 7th level NPC fighter is a CR 7 encounter. Why does he have just about 4 times more bling than a Hill Giant?
Action points don't exist in 3.x core, do they? In any case, they *are* purely gamist, and thus will never appear - for PCs or anyone else - in my games.Action Points. I brought this up before, and it was brushed off, but, other than very rare NPC's, only PC's gain action points. Why? Because it would be too complex to give action points to everyone. Pure gamism.
Not quite sure what you're getting at here...skinny insomniacs? (or are you mixing up the characters and players...skinny insomniac *players* are something I've encountered before...)That's just a few examples of how the rules differentiate PC from NPC. Never mind the bag full of rules that make absolutely no sense from a world building perspective. Unless your world is full of extremely skinny insomniacs that is.
Lanefan