Celebrim said:
(emphasis mine)
I can't help but feeling that the contrast between the first and second paragrah create loads and loads of irony. It seems to me that a strict reading of what you wrote suggests that you feel more obligated to your time than you do to complex, deep, nuanced and believable story. Maybe that's not what you meant, but its how I read what you said.
'Something that gets me XP before I leave'??? Hows that for the rules of the game world not creating the story???
What? I was just being irreverent, because being Somber and Serious in examples is boring. Besides, in actual play there are a whole host of issues beyond my theoretical gaming preferences- as much as I love a good story, I love to kill things and take their stuff as well. I have varied tastes. I am large, I contain multitudes.
But, yes, I am much, much more obligated to my time than to the story. It's a leisure activity.
Everything else takes precedence over it. Period. But when I have the time to devote to this leisure activity, I want to devote a good portion of that time to story.
This whole track started because of the loaded language you use to describe a different playstyle from your own. Nobody's calling you names because you insist on adhering to the game rules in contravention of all common sense.
To be fair, I was also rude.
That distinction doesn't exist in the game world, though. As far as my character is concerned, that could be/would be/should be my character.
Yeah, but you are a player. You are not your character. Surely you can keep the two distinct?
Again, Batman acts as if his neck can be broken. But we all know his neck will never break falling off a horse. But Batman doesn't know that. And we expect Batman not to act as if he knows. With the exception of She-Hulk, Deadpool, the Discworld, Jack Slater and Ambush Bug, we don't expect fictional characters to recognize that they're fictional and act accordingly.
Basically, I cannot understand the idea behind building a car but never driving it. If the only interaction you want out of a given session is through the mechanics, why not just play a CRPG or a MMO or a miniatures game? Why have a roleplaying game without the roleplaying?
Ah, you say, that's an unfair question! It's no less fair than asking, "If you want story so bad, go read a novel!"
RPGs have the unique distinction of serving multiple purposes. It's a hybrid sort of leisure activity. There is storytelling, there is world-building and there is straight-up gaming. RPGs are a mixture of the three.