I really don't know why people keep trying to tell me I'm having badwrongfun, but whatever, I'm game.
Hussar said:
PC's gain xp. NPC's only gain xp when they are with PC's.
Untrue. NPC's gain XP the same way PC's do, according to the 3e DMG. Not just when they are hirelings, but when they are Commoners on the frontier.
Don't believe me? Reread your Leadership rules. Cohorts only gain xp when the leader does and the followers never gain xp, no matter what.
Read the rules before the NPC classes, when it talks about what levels and classes the NPC's in your world should normally be.
Do you advance the monsters every time the party retreats? After all, if the party backs off, or dies, it's quite likely that the monsters might actually start gaining levels.
In a way, yes. In a way, you already did. The bodies of the adventurers who tried to attack it before and failed serve as testement that they have done their own share of XP-earning encounters "off screen."
Within three or four years, John is now TWICE as skilled of a blacksmith as Bob. Regardless of the fact that they actually spend the same amount of time doing smithing stuff, John has 6 ranks in Smith (3rd level) and takes the Skill focus feat that he gets at 3rd level for a total of +9 to Bob's +4.
All because he kills ponies.
And I'm supposed to believe that this increases verisimilitude in the fantasy world?
Well, we can start with the disclaimer that one of the many things I would've liked 4e to provide is a robust system for gaining XP via non-combat methods, and an NPC class that doesn't gain much hp, BAB, etc., but gains plenty of skill points. I think this is an area of 3e that can be improved with 4e.
But let's look at how it has been for me in 3e:
It's a fantasy world. Levels are purely a feature of the "heroic." When John goes out and risks his neck in the goblin-infested wilderness killing ponies, he's not just learning about killing ponies. He's also thinking about what killing ponies teaches him about blacksmithing, and applying that to the blacksmithing.
There's several ways to see this:
#1: When John goes out hunting, he goes out hunting with a friend who is a better blacksmith than him, and they swap stories about blacksmithing, and John picks up some tips the don't teach you in books.
#2: As John hunts, he learns about the properties of metal. He identifies veins running close to the surface of the ground. He perhaps does some impromptu forging over a campfire with some clay. He analyzes how different kinds of folding allow for different kinds of wounds on the prey, some more effective than others.
#3: As John is hunting, he's also finding treasure in some of those pony-infested forests, goblin-holes and old tombs and the like. He uncovers tomes of blacksmithing from bygone empires when the secrets from Moradin himself were passed down, coins of unusual synthesis, shapes and patterns no one back home really knows about.
#4: Hunting ponies leads to all sorts of interesting encounters with travelers, like those dwarves he talked to.
That Bob could study 24 hours a day, since he doesn't need to sleep, under the greates smith in existence, stopping only briefly every three days to eat a single meal, because that stops the mechanical effects of hunger, but, will STILL only be half as good of a smith as John?
Study all you want, you won't get that "aha!" moment until you take your nose out of the book and go explore the world a little bit.
In D&D, life experience (and a variety of it!) is vastly better than any sort of purely academic learning.
Two ships, on the first ship, the captain has the leadership feat and his companions, his cohort and his followers are on the ship. The followers are acting as crew.
The ship meets a sea monster and they defeat it. Xp is divided as follows: PC's get full shares, the cohort gets a half share that's created from nothing, resulting in the sea monster actually being worth more xp than if the cohort wasn't present, and the crew get nothing.
The second ship captain has no leadership feat.
The ship meets a sea monster and they defeat it. XP is divided as follows: All of the levels of those on board are tallied and averaged and everyone receives an equal share of xp.
I'm not really seeing a problem with that.
Or, in the case of almost every campaign out there, the PC's gain an equal share and bugger everyone else.
I dunno, I take into account potential NPC allies when accounting for PC experience, because having another target to waste actions and limited resources on makes the encounter that much less dangerous. Even if it's just 50 commoners, that's a bunch of actions the sea monster can spend one-shotting mooks.
However, the rules themselves differentiate between PC and NPC in major ways.
The rules differentiate between Heroes and Mere Mortals in major ways. The rules don't differentiate between On-Camera and Off-Camera much.