Hairy Minotaur
Explorer
Replies from some of the players would've liked to have less "downtime" in round 2. I think making it a relay marathon with all participants would make up for the wait time in this round and would let all the players get involved all at once.
For round 4 a couple people wanted a way to make losing initiative not mean instant death for the spellcasters. I don't know how to fix this one exactly. Either make the board bigger and make everyone start at least charge distance away from everyone else? Have round 1 be a safe round where there are no attacks? Any suggestions on that?
For round 4 a couple people wanted a way to make losing initiative not mean instant death for the spellcasters. I don't know how to fix this one exactly. Either make the board bigger and make everyone start at least charge distance away from everyone else? Have round 1 be a safe round where there are no attacks? Any suggestions on that?