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Game specs for thatch?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 4999673" data-attributes="member: 75712"><p>Looking at <a href="http://www.d20srd.org/srd/exploration.htm#breakingAndEntering" target="_blank">breaking rules in the SRD</a>, I'd give thatch:</p><p></p><p> <strong>- </strong>hardness 0 (like rope, assuming hemp ~ straw), </p><p></p><p><strong>- </strong>2 hp/inch (it's dense & fibrous, again ~rope, so 2ft layer takes 50ish pts to chop through),</p><p></p><p><strong>- </strong>break DC 15 or so (fibrous though "crumbly", and quite thick. DC 18 with support structure- such as a roof. comparable to thinner wooden structures (chest and good door, respectively)</p><p></p><p><strong>- </strong>climb DC 10 or less (assuming you mean a thatched roof: it's just a slope, lots of handholds, but climber must be careful not to fall through. Higher/lesser DC for greater/lesser pitch. Higher DC if the thatch is old and rotting)</p><p></p><p><strong>- </strong>Not sure about how much weight it supports. You could just make "fall through" the effect of failing the climb check. In that case, maybe use the climber's size as a bonus/penalty to the climb check, so that smaller creatures have an advantage over larger creatures (for example, I'd probably use the negative of the climber's <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#grappleChecks" target="_blank">grapple check size modifier</a>, so medium +0, small +4, large -4, etc) (or alternatively, just use the climber's <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackBonus" target="_blank">attack bonus size modifier</a>)</p><p></p><p></p><p><em>>> EDIT: Wow! Thatch is apparently much more resilient than I thought. Amended my numbers above to reflect my current opinion, after a little research.</em></p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 4999673, member: 75712"] Looking at [URL="http://www.d20srd.org/srd/exploration.htm#breakingAndEntering"]breaking rules in the SRD[/URL], I'd give thatch: [B]- [/B]hardness 0 (like rope, assuming hemp ~ straw), [B]- [/B]2 hp/inch (it's dense & fibrous, again ~rope, so 2ft layer takes 50ish pts to chop through), [B]- [/B]break DC 15 or so (fibrous though "crumbly", and quite thick. DC 18 with support structure- such as a roof. comparable to thinner wooden structures (chest and good door, respectively) [B]- [/B]climb DC 10 or less (assuming you mean a thatched roof: it's just a slope, lots of handholds, but climber must be careful not to fall through. Higher/lesser DC for greater/lesser pitch. Higher DC if the thatch is old and rotting) [B]- [/B]Not sure about how much weight it supports. You could just make "fall through" the effect of failing the climb check. In that case, maybe use the climber's size as a bonus/penalty to the climb check, so that smaller creatures have an advantage over larger creatures (for example, I'd probably use the negative of the climber's [URL="http://www.d20srd.org/srd/combat/specialAttacks.htm#grappleChecks"]grapple check size modifier[/URL], so medium +0, small +4, large -4, etc) (or alternatively, just use the climber's [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackBonus"]attack bonus size modifier[/URL]) [I]>> EDIT: Wow! Thatch is apparently much more resilient than I thought. Amended my numbers above to reflect my current opinion, after a little research.[/I] [/QUOTE]
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