Dire Bare
Legend
Your tone suggests otherwise. By so rudely dismissing a play style you assume the article is all about (have you even read the article in full yet?), you also rudely dismiss the play styles of the majority of posters in this thread, those who have said "Hey, that's the way I play!" and "Wow, what great ideas, I'm going to start using some of those!"My comments were about the utter crap from the article and had nothing to do with how you run your game.
Describing what a monster does based on what the PC's can sense is a regular part of an encounter. Telling them that the creature can only do this once or that you made a successful recharge roll shouldn't need to be.
Do the players tell you what they will be doing in the next round so the monsters can head it off to keep the encounter interesting?
Having less transparent play style is fine if that's what you and your group prefer. This style is even discussed in the article in question. But to insinuate that your style is "correct" and that a more transparent style is "crap" . . . .
The article is not only full of advice on adding more transparency to your game, but it discusses the decision each DM must make on how transparent or not you want your game to be, it compares and contrasts the two styles. The article takes some common situations and gives a bit of advice for a "non-transparent" style (or less transparent), a more fully transparent style, and the "balanced approach".
Even if you are uncomfortable with adding more transparency to your game, this is a well-written and useful article.