• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Gamehackery: How Long Can PDF Last?

Let's face it -- in the publishing world, RPG products are a bit of an anomaly -- they're both text and graphic rich. The better ones have the same sort of attention to graphic detail as a coffee table photo book, and yet have to have the same sort of text density and tools (like a table of contents and an index) as a reference tome.

That dual nature -- along with the small size of the RPG audience -- is, I believe, at the heart of our current dedication to PDF products. For a lot of things, it just doesn't make sense (business sense) to continue to print batches of high-art books that are not going to sell in large enough numbers to make prices reasonable and remain profitable.

At the same time, the expectation of those high-concept print books has us expecting graphically intense, artfully laid-out PDF products. Which is the strength of PDF -- it's a format that has a 1-to-1 connection to what was (or would be) printed, and the end user can print it out himself.

But I don't think PDF makes sense, long-term, as a way to deliver and use game content.



What's in your pocket?


I've got an iPad 2. (I know, old school, right? It's like I'm Amish or something). I've got a kindle fire HD. I've got my iPhone. And my computers -- Desktop, MacBook Air, etc. Each one of them has a different size screen. Each gets used at a different time in my day, under different circumstances.

There are tons of others -- all kinds of Android or Windows 8 based tablets and phones, and the iPad mini -- all of them with slightly different screen sizes and resolutions. And lets face it, a lot of our gang are getting older and starting to have eyesight problems.

When you combine the complexity of screen size with the complexity of user needs, you wind up with an incredibly varied set of ways we need to display content on a screen for a reader.

If the reader's using the Kindle reader, or any other ebook reader, to read something in an ebook format, they have a primarily text-presentation where they can control the way the text is displayed on the page. This is a huge usability benefit for readers -- it lets each reader customize the reading experience to his or her own needs and device.

But if you're trying to read a PDF in the same device, you wind up with a much less friendly reader experience. Yes, you get to see the attractive backgrounds and art created for the book -- but you also see the text in a static, fixed way, and have to pinch and zoom your way around the page, trying to move the window of the tablet around the PDF page so that I can read it.

What Does He Have Against Art & Design?

Hey hey hey! Don't misunderstand. I like art. I like it a lot. I even appreciate excellent page design when it's used to convey the ambiance of a game.

But art design in a print book is good so long as it doesn't interfere with the way the user gets the information he needs -- which means reading. So, art design that makes it harder to turn pages or read would be a problem.

So, in this case, a PDF's rigid page size and layout makes it harder to turn pages and read, depending upon the device you're using to read -- at least, it's harder than it is with an ebook reader. And the eBook reader won't have the same design feel.

Web site designers have struggled with similar problems for years -- those that are used to a print environment expect pixel-perfect control over where the content will appear on the page, and they design with that in mind. But web designers that don't have a print background often have a much more fluid, zen-like understanding of the way content can flow on a web page, and build pages that respond well to different resolutions. That sort of flexible design becomes even more important in our new mobile age -- the variability of screen sizes has increase by a few orders of magnitude.

Most websites these days use content management systems to keep their content and presentation layers separate -- the words on the page and the look and feel of the page are created separately and thrown together at the last millisecond to display on the user's page. That model may be a solution to the PDF challenge.

The Design is in the App

The same sort of presentation layer -- delivered and managed separately -- might be a taste of a post-pdf future. Imagine a dedicated D&D reader app, with an interface that feels like a D&D book, but that has e-reader levels of user interface.

You'd want to have some additional functionality, too -- after all, we all do more than read our books, we create with them. We will need tools that make it easy to work with the content, rather than just read it.

Really, my ideal app would be a combination of the kindle reader and evernote, but dressed up like a wizard's spell book or something (could I select from a variety of themes?) I'd want to be able to read the content in the eReader (customized for my failing eyes, and with the option to reverse the text and background color when I'm reading in bed), pull out selections and references -- both text and images -- and pull them out into an Evernote-style notebook as I read. As I design an encounter, I can pull out a image of the monster I like, a stat block, and even some rules references on climbing and falling that will be good to have on hand for the encounter.

At that point, because I'm still a little old school, I'd probably want to print out those Evernote-style notes to have in hand when we play at the table - I still find it faster and easier to track things like hit points and make notes longhand. But, then, I'm a crusty old guy. Practically Amish.

What does your post-PDF tool look like? What would you need to have?
 

log in or register to remove this ad

Like you, my ideal post-PDF document would look like an xml document, packaged with a variety of different XSLs which I could switch between easily. I've often wished for a button that transforms Paizo adventures from the "by writers, for readers" format into something a little more HUDsy and GM-friendly. And the same with monster manuals--sometimes I want a 2E style essay, sometimes I want a 4E HUDsy statbloc, and sometimes I want something in between.
 
Last edited by a moderator:


Grab your phone. Load up character sheet.

Tap the 'combat' tab.

Tap the HP box, and a list of numbers all the way down to negative dead shows up. Flick through and select your new HP total. The app makes note of it.

Tap the Conditions box, and select special. The app can't handle everything, but this will remind you that you have Lloth's spider larva growing inside your abdomen (save ends).

Tap the Powers tab (optional; it's integrated for spellcasters, and for 4e warriors, but not used in all games). Select the power you want to use. Yes, there is an option for 'Do Something Cool,' which a) reminds you that you don't always have to use your powers as printed, and b) lets you manually enter in the effects when you go outside the power system.

**If you'd previously selected 'diceless mode,' it rolls an attack for you. If you'd selected the 'virtual table' option, it pulls up a list of monsters (populated from the GM's tablet), and lets you mark which ones you're attacking. It will, if possible, process the effects of the attack. Otherwise it just shows you the rules of that power (attack bonus, spell text, etc.) and marks that you used the power.

Tap the Allies tab, and see the highlighted list of allies who also have the character sheet app active. Other PCs who aren't active are grayed out, but you can make provisional notes. It won't update their entry in the database, but it's handy if their phone is out of juice and you still want to track who got what treasure.

When the party TPKs, tap the home button, then load up the GM app. Start planning your campaign. Purchase and download adventures, or design your own.

Each adventure has its own tabs for Scenes, Combats, Treasure, and Reference. Depending on the production values, some scenes or combats might have music, sound effects, or voice acting. Images and maps have the option to be pushed into the PC apps of your players. During combat you can track monster HP and conditions.

At the bottom of the app, if its primitive AI detects that you and the other players are spending a lot of time using the app, a message pops up saying, "The app is a tool, not the game. Pay more attention to your fellow players." This can be disabled, of course, but if you do that, it tells the GM and the other players. Peer pressure is a wonderful thing.
 

I have to agree, formatting something pdf/print and not thinking about tablets or smartphones is a mistake. I have got time to read the adventures and such where I have my phone. I am reading quite a lot of books, and they mostly use epub which works pretty well.
 

This was interesting, and I have an additional question. I just bought an Ipad and play DnD, so what are some of the more useful Apps for me?
 


Tap the HP box, and a list of numbers all the way down to negative dead shows up. Flick through and select your new HP total. The app makes note of it.

That's not exactly a better interface idea either.

If I have 531 HP and just took 57 damage, I don't want to do that math in my head or scroll through so many bloody numbers.

Instead, show me my HP and 2 buttons for Heal and Hurt to prompt me to type in the amount (show a 10-key number pad). The 2 buttons for adding/subtracting mean that I don't have to mess with a +/- key when I enter my number.


Not picking on RW here, but it's an example where each of us has some ideas on "doing it better" than the current model, and then burden it with another bad user interface problem.

I do think, a potential simple solution to the PDF on e-reader problem is for the publisher to produce an additional e-Pub file for the customer. Buy the book, get a PDF and an e-Pub file. Put the e-Pub on yer Kindle, and the PDF on yer laptop or iPad.

Presumably, the publisher is getting the author's text in a Word document as just text and tables (for rules stuff). This should be finalized before layout is dealt with. From there, a Word document would be trivial to turn into an e-pub file as the layout pattern is same (wrap on right margin boundary). Once you got your e-pub looking right, then move on to the fun of laying out the PDF and using the content in the Word document.

This can be more complicated than "print to PDF" if you want fancy awesome layout, and Adobe does NOT handle text layout like a Word document. Once you paste in the text onto page 21 and it fits just so, you cannot just type more stuff and have it flow correctly to page 22 if it doesn't fit. As such, handle that work after the manuscript is done and you've got your epub from that content.

Another interesting thing to consider is publishing a gaming product as an interactive/hyperlinked site or application. Instead of publishing as a flat PDF with a table of contents, index, etc., publish it as something that leverages the advantages of being on a computer, rather than constraining you to the sequential layout of a paper product.

Consider the d20SRD.org site for instance. While not particularly fancy, this site is pretty much the D&D rules broken out into a hyperlinked, searchable mass that is easier/faster than flipping through the paper version. Imagine the next RPG you buy as a pretty version of that site, rather than a paper-legacy bount PDF.
 

Honestly, I love all my gadgets far more deeply than I should, but when it comes to tracking HP and running things at the table, I pretty much want pen and paper. That's one of the reasons I like the Livescribe stuff so much (and keep bringing it up). If I had the game content on my ipad, I'd probably still be tracking HP and damage on scratch paper, etc. But I'm a dinosaur.

Another interesting thing to consider is publishing a gaming product as an interactive/hyperlinked site or application. Instead of publishing as a flat PDF with a table of contents, index, etc., publish it as something that leverages the advantages of being on a computer, rather than constraining you to the sequential layout of a paper product.

This is where I thing we need to go. Create the nuggets of content as individual bits, the way the monster builder/compendium deal with them, and then give me the DM a way of creating my own collection of pieces -- and modifying those pieces. It should work the way our brains work, a sort of neural network of game content.

We have the core technology we need -- and the development need not be handled by the company producing the game, so long as the content can be accessed in some sort of API-accessible web service, as the Compendium is now.

-john
 

If I have 531 HP and just took 57 damage, I don't want to do that math in my head or scroll through so many bloody numbers.

*shakes cane* If kids these days can't do three digit subtraction in their head, they shouldn't be playing a thinking man's game like D&D!



More seriously, please let us not have a game where 531 HP is the norm.
 

Into the Woods

Remove ads

Into the Woods

Remove ads

Top