Indeed, it's total naughty word and completely unworkable. That's why I am asking.No offense but that's a nothingburger of a premise. Surely you have more of a sense of place and conflict? It's the GM's job to come up with interesting, evocative questions to pose and discover the answers through play.
What?! I am not! No! Scripts bad!I'm struggling to reconcile what you say here with your approach in this thread. Why are you looking for a pre-scripted adventure for S&S RPGing?
But if you don't have a script, and don't want to tell the players what they are supposed to do, how do you know what to prepare?
The impression I am getting here is that people think the best way to do it is to start by getting a group of players and having them make characters, and only then start working on content for the first adventure. Do I get that right?