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Gamer Stats From White Dwarf in the 80s
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<blockquote data-quote="MGibster" data-source="post: 7783897" data-attributes="member: 4534"><p>When I hear inclusiveness I think of efforts to get people into gaming who don't necessarily look like you and I can't recall much of that going on in the 80s. Role playing consisted of a largely white, middle class, male, (presumably) heterosexual adolescent audience. Admittedly I can only base this off my own very limited perspective and the observations made at my table, the few other gamers I knew who I didn't game with, and what I saw at my local game store as well as the very limited number of very small conventions I attended. </p><p></p><p>I admit that back then I thought of gaming as strictly a male activity due to the dearth of girls and anyone who wasn't white I saw playing back then. While I wasn't hostile towards the few I saw, I never made any effort to be inclusive. I never examined the games I played and thought to myself, "How can I change this to attract more girls and other people to the game?" I don't recall others talking a whole lot about this nor do I recall reading a whole lot about being inclusive in places like Dragon or Pyramid. (Maybe they did write about this on occasion and I missed it.) </p><p></p><p></p><p></p><p>We're talking about a hobby that grew out war gaming which is also very much male dominated. I don't know if hostility was the main reason girls didn't play D&D back in the day. I can tell you I didn't observe any hostility towards girls or young women the few times I ran into one who was playing, but, like I've said earlier, my perspective is very narrow. </p><p></p><p>We're talking about an era where toys were strictly segregated by sex. When I walked into Toys R Us or Kaybee Toys I knew exactly which aisles to avoid so I could skip the junk and go straight to the cool toys. And where do you think I found D&D material? It wasn't in the girl's section. But TSR did make some effort to market to girls and women with their print and television ads. Some of those featured Gygax's own daughter all dolled up but most of them just depicted regular girls playing the game. Heck, the D&D cartoon, which probably exposed more people to D&D than the game itself, had two girls as main characters. </p><p></p><p></p><p></p><p>People might be defensive because others are presuming that hostility must have been the main reason girls weren't seen playing D&D very often. It's entirely possible that there were plenty of girls interested in role playing games but they had no interest in D&D. There were certainly a lot of girls who were keen to play Vampire in 1991.</p></blockquote><p></p>
[QUOTE="MGibster, post: 7783897, member: 4534"] When I hear inclusiveness I think of efforts to get people into gaming who don't necessarily look like you and I can't recall much of that going on in the 80s. Role playing consisted of a largely white, middle class, male, (presumably) heterosexual adolescent audience. Admittedly I can only base this off my own very limited perspective and the observations made at my table, the few other gamers I knew who I didn't game with, and what I saw at my local game store as well as the very limited number of very small conventions I attended. I admit that back then I thought of gaming as strictly a male activity due to the dearth of girls and anyone who wasn't white I saw playing back then. While I wasn't hostile towards the few I saw, I never made any effort to be inclusive. I never examined the games I played and thought to myself, "How can I change this to attract more girls and other people to the game?" I don't recall others talking a whole lot about this nor do I recall reading a whole lot about being inclusive in places like Dragon or Pyramid. (Maybe they did write about this on occasion and I missed it.) We're talking about a hobby that grew out war gaming which is also very much male dominated. I don't know if hostility was the main reason girls didn't play D&D back in the day. I can tell you I didn't observe any hostility towards girls or young women the few times I ran into one who was playing, but, like I've said earlier, my perspective is very narrow. We're talking about an era where toys were strictly segregated by sex. When I walked into Toys R Us or Kaybee Toys I knew exactly which aisles to avoid so I could skip the junk and go straight to the cool toys. And where do you think I found D&D material? It wasn't in the girl's section. But TSR did make some effort to market to girls and women with their print and television ads. Some of those featured Gygax's own daughter all dolled up but most of them just depicted regular girls playing the game. Heck, the D&D cartoon, which probably exposed more people to D&D than the game itself, had two girls as main characters. People might be defensive because others are presuming that hostility must have been the main reason girls weren't seen playing D&D very often. It's entirely possible that there were plenty of girls interested in role playing games but they had no interest in D&D. There were certainly a lot of girls who were keen to play Vampire in 1991. [/QUOTE]
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