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Gamer Stats From White Dwarf in the 80s
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<blockquote data-quote="Venley" data-source="post: 7783979" data-attributes="member: 6856483"><p>"Fantasy rolegames are often accused of sexism... This causes great problems for the hobby since it deters many women from participating. Yet women can enjoy gaming, so how do we make the games more attractive to them?...</p><p></p><p>The key to a game which women will enjoy is to cut the sexual imbalance out of the way it is played. This means cutting it out of the society the GM builds...</p><p></p><p>The next step is to stop powergaming. Powergaming is the art of designing your game to fulfill players' most simplistic fantasies. Few women are attracted by the 'let's rush in there and kill 'em all'</p><p>game; they prefer a more thoughtful approach where characterisation, and problem solving are more important than amassing experience points...</p><p></p><p>There is a third, more radical step - play characters of the opposite sex."</p><p></p><p></p><p></p><p>FYI, Chris Felton was one of my fellow founders of D&DSoc (now NoDDSoc) at Sheffield Uni. He was one of the males in my gaming group there. Venetia Lee (also published in White Dwarf on occasion) & I were among his influences in seeing how female gamers played and what we enjoyed.</p><p></p><p>I know c.7% of the UK are educated in private schools (mostly single sex) but you were being informed a little of what it was like outside the male-exclusive teenage areas. I know kids do not have many choices but we were trying to let you know that there were other ways of playing and other gamers beyond your circles.</p></blockquote><p></p>
[QUOTE="Venley, post: 7783979, member: 6856483"] "Fantasy rolegames are often accused of sexism... This causes great problems for the hobby since it deters many women from participating. Yet women can enjoy gaming, so how do we make the games more attractive to them?... The key to a game which women will enjoy is to cut the sexual imbalance out of the way it is played. This means cutting it out of the society the GM builds... The next step is to stop powergaming. Powergaming is the art of designing your game to fulfill players' most simplistic fantasies. Few women are attracted by the 'let's rush in there and kill 'em all' game; they prefer a more thoughtful approach where characterisation, and problem solving are more important than amassing experience points... There is a third, more radical step - play characters of the opposite sex." FYI, Chris Felton was one of my fellow founders of D&DSoc (now NoDDSoc) at Sheffield Uni. He was one of the males in my gaming group there. Venetia Lee (also published in White Dwarf on occasion) & I were among his influences in seeing how female gamers played and what we enjoyed. I know c.7% of the UK are educated in private schools (mostly single sex) but you were being informed a little of what it was like outside the male-exclusive teenage areas. I know kids do not have many choices but we were trying to let you know that there were other ways of playing and other gamers beyond your circles. [/QUOTE]
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