Gamerprinter's Map Emporeum

gamerprinter

Mapper/Publisher
Well I needed to refresh my head after creating so many fantasy commission maps (still 6 more to go). So I decided to create a sci-fi/modern nite club map called J'Vago. Top right is the bar level with 7 quads of tables with exotic dance stages in between. At the bar, those spider-like shapes in the octagons are robot-bar-tenders that dispense drinks from their arms with claws to hold drinks for serving. To the right of the bar area is the dance floor with backlit floor of rainbow colors and laser lights casting wave pattern. At bottom left corner is security. At bottom is hallway with front and rear access (front on left side). From left to right at bottom: break room, dancer's quarters/locker room/showers, female restroom, male restroom and coat room. I still need to make a second floor to casino area - see the spiral stairs in the top left corner of the bar area, that leads up to the casino level, over the bar area.

View attachment jvago-nite-club.jpg
 

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gamerprinter

Mapper/Publisher
Created a second floor, and added a couple elevators to this and the second floor level. Top left is the 2nd floor casino balcony level overlooking the dance floor below. 4 roulette tables, 4 blackjack tables, and 25 slot machines line the walls, with a duplicate bar as on lower level, and a glass walled elevator alongside the top of the spiral stairs. Commercial kitchen with corner service elevator, then male/female bathrooms, and a luxury townhouse in bottom right area with foyer, main living/dining/kitchen room, observation chamber looking over dance floor and concert stage, then private bed chamber with personal bathroom.

View attachment jvago-casino.jpg
 

gamerprinter

Mapper/Publisher
After this, I'll get back to the 6 commission maps, before I finish this.

I thought for something more practical I'd create some cargo container/modular structures for outpost colonies, mining towns and what not. For the first example, I created a long and short cargo container (larger than Earth versions), attached together and given interior wall divisions and doorways. I used a rusty texture just for character. I created two floor versions, one a grittier work shop version with a gravel backlot and deteriorating chain-link fence and gates, and a more upscale version with improved flooring, and asphalt backlot.

The bottom center and bottom right versions include basic office ammenities, but otherwise is blank for GMs to fill themselves to better fit their needs. I also created two sample versions of each design. Top left is a body shop, top center is a used/junk parts store for those hard-to-find items for old drive models, top right in upscale design is a small diner with commercial kitchen and public restroom with a insurance (or other) sales shop with apartment behind. Bottom left is a hover motorbike dealership.

I plan to make two versions of the long cargo container, and two of the short one's by themselves, then a large container in two versions - one open for factory/warehouse, and the other divided into interior layout for emergency care center and a marine barracks for a couple of platoons of soldier/police. I'll put the whole with and without grids as a modular structure product for sci-fi/modern genre games.

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gamerprinter

Mapper/Publisher
Not a map, but a mock up cover design for an upcoming product I am working on for probably a summer release. This is Dead in Space, a quartet of one-shot modules being designed for use with Pathfinder RPG/Starfinder RPG featuring many of the deck plans and planetary station maps posted in this thread. T. H. Gulliver, whom I worked with on #30 Haunts for Kaidan, approached me about using my maps to build one-shot adventures around and for me to publish this.

In the mock up design below, that art you see is not the final. The artist, Luis Lara of Spain, used this as a winning contest entry. And though he won't allow me to use this specific image, using the same 3D models of the skeletal astronaut, the chair and the background star ship cockpit scene, with a slightly different application of lighting and a different camera angle, he will re-render this for me at a discount holiday price. So the image isn't exact, but it's close to what the final will look like.

The designed framing at all four sides of the cover design is the same border framing for the interior as well. I also have art by Markus Vogt to be included as 4 interior pieces. The rest of the art is my maps, as well as 3D renders of weapons, ships and equipment also done by me.

Just to show you what the planned look of the product, here ya go!

Enjoy... thoughts?

dead-in-space-cover-draft2.jpg
 

gamerprinter

Mapper/Publisher
Trying to wrap up my latest commission of fantasy maps for a nefarious town setting. The following is a bit risque, but it is the Temple of Painful Pleasures...

painful-pleasures.jpg
 


gamerprinter

Mapper/Publisher
Kaple's Workhouse is the second to last commission map for Kobold Press, but it was the most confusing based on the rough draft and the text to get it right. I had to add a set of stairs where it was needed, but not stated as to where. This is a somewhat automated slaughter house combining water-wheel-driven systems, animated objects and a minimal staff to mechanically pull meat from bone and prep are distribution, rendering and other processes. Level 7 is directly beneath room 6 and above the watery cavern chamber 8 - if it isn't obvious (it wasn't obvious to me in the rough draft).

kaples-workhouse.jpg
 


gamerprinter

Mapper/Publisher
Working on a space pirate asteroid base as my next personal project. I've created an asteroid in 3D then added the exterior portions of the base, including 4 entrances to shaft based docking bay for 4 Thunderbird class 600 ton Heavy Corsairs. Each ship holds 10 crew and 10 marines in cold sleep, and 4 ships, that's 80 pirates in total. The base includes 40 personnel from administration, medical staff, training staff, ship mechanics, engineering staff, as well as a tavern owner and staff, a contracted legal firm and a shadow bank officer.

Work in progress, I've got more levels to create...

View attachment asteroid-station.jpgView attachment asteroid-station-docking-bay.jpg
 

gamerprinter

Mapper/Publisher
More on the Asteroid pirate station. I've updated the docking bay, placing a lowering gangway armature to each shaft, with one that is lowered with a ship undergoing routine maintenance. I've placed tool cabinets in each shaft as well as fuel/coolant dispensers. The ship diagonally opposite the ship getting maintenance, is a ship being refueled. The top right ship is getting unloaded.

The next level contains the power plant, base operation systems, the station water reservoir and the hydrogen fuel tank.

Next will be the warehouse and vault level, and the habitat level. Work-in-progress.

View attachment asteroid-station-docking-bay.jpgView attachment asteroid-station-engineering.jpg
 

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