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<blockquote data-quote="hutchback" data-source="post: 5250495" data-attributes="member: 86196"><p>Check this place out:</p><p><a href="http://www.hauntedgamecafe.com" target="_blank">The Haunted Game Cafe | game store and coffeehouse</a></p><p></p><p>I have never been there, but their marketing is spot on.</p><p></p><p>As mentioned before you need to decide before hand which service will be your revenue stream. Either be a gameshop that uses snacks/public play to drive game sales or a cafe that uses games/public play to drive food sales. Personally I think the latter would be more profitable as the margins on food are much higher.</p><p></p><p>Here is my wishlist for the cafe-centric model:</p><p>It has to be clean, Clean, CLEAN. Put your feet up??? No thanks.</p><p></p><p>Keep a library of tabletop games for people to play for free (and of course copies for them to buy as well).</p><p></p><p>Staff should do nothing but serve the customers, no playing or hanging out while on the clock. They should also be dressed neatly and easily identifiable as staff.</p><p></p><p>Hold lots of events. Ladies night, Couples night, Learn a game night, Teach your kids to play night, etc.</p><p></p><p>I like the idea of selling gaming periodicals.</p><p></p><p>Love the locker idea.</p><p></p><p>Keep a very narrow selection of gaming materials for sale. Maybe focus on 2 or three systems, some euro-games and gameaids and accesories.</p><p></p><p>Have a copy of the core books for the systems you support available for people to reference for when they play. Maybe even have a collection of mini's available to rent for instore use.</p><p></p><p>As mentioned before, free wi-fi is a must.</p><p></p><p>Avoid the obscure gaming material. It is obscure for a reason.</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="hutchback, post: 5250495, member: 86196"] Check this place out: [url=http://www.hauntedgamecafe.com]The Haunted Game Cafe | game store and coffeehouse[/url] I have never been there, but their marketing is spot on. As mentioned before you need to decide before hand which service will be your revenue stream. Either be a gameshop that uses snacks/public play to drive game sales or a cafe that uses games/public play to drive food sales. Personally I think the latter would be more profitable as the margins on food are much higher. Here is my wishlist for the cafe-centric model: It has to be clean, Clean, CLEAN. Put your feet up??? No thanks. Keep a library of tabletop games for people to play for free (and of course copies for them to buy as well). Staff should do nothing but serve the customers, no playing or hanging out while on the clock. They should also be dressed neatly and easily identifiable as staff. Hold lots of events. Ladies night, Couples night, Learn a game night, Teach your kids to play night, etc. I like the idea of selling gaming periodicals. Love the locker idea. Keep a very narrow selection of gaming materials for sale. Maybe focus on 2 or three systems, some euro-games and gameaids and accesories. Have a copy of the core books for the systems you support available for people to reference for when they play. Maybe even have a collection of mini's available to rent for instore use. As mentioned before, free wi-fi is a must. Avoid the obscure gaming material. It is obscure for a reason. Just some thoughts. [/QUOTE]
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