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<blockquote data-quote="buzz" data-source="post: 1929082" data-attributes="member: 6777"><p>You know, I don't sweat balance. I'm the DM. If a certain combo is making Bannor more powerful than Balto, well, more orcs are going to attack Bannor. Simple. But, then, I don't play D&D to win, nor do I worry too much about all the numbers adding up. I just care about fun. If a product has an option or mechanic that sounds like it might be fun --and doesn't seem obviously mal-designed in some way-- I'm all for it. I don't feel a need as a DM to make all player choices fit into some prefectly-balanced, well-oiled machine. I want, both as a player and a DM, to see <em>cool stuff happen in the game</em>. If all the participants are happy, it's a success.</p><p></p><p>Still, I admit that I will more readily buy WotC product sight-unseen than I will most other companies, save for a handful like Malhavoc and Green Ronin. Why? It probably has more to do with being a collector and completist than anything else. And, well, I consider WotC to be in that "handful" of quality d20 companies. (You can talk about "d20 companies" all you want, but don't for get that <strong>WotC is one, too</strong>.)</p><p></p><p>As to Joe's original point... yeah, I get frustrated with those attitudes as well. The OGL was one of the best things that ever happened to D&D, let alone RPGs in general. I think to eschew the very diversity that the OGL enables is kind of counter-productive. I mean, WotC can only employ so many people. Some of the best designers in the d20 industry have never seen their names grace a WotC hardcover. While I will not fault anyone for not actively pursuing d20 product (money and time both being in short reserve for many of us), I do think that specifically eschewing these "alternative" products in the name of "keeping it core" is just plain silly.</p><p></p><p>And, like I said, the pursuit of Perfect Balance is, IMO, a fool's errand. If I want balance, I'll hop on my Mac and fire up Quicken. (And then weep, oh, weep...)</p></blockquote><p></p>
[QUOTE="buzz, post: 1929082, member: 6777"] You know, I don't sweat balance. I'm the DM. If a certain combo is making Bannor more powerful than Balto, well, more orcs are going to attack Bannor. Simple. But, then, I don't play D&D to win, nor do I worry too much about all the numbers adding up. I just care about fun. If a product has an option or mechanic that sounds like it might be fun --and doesn't seem obviously mal-designed in some way-- I'm all for it. I don't feel a need as a DM to make all player choices fit into some prefectly-balanced, well-oiled machine. I want, both as a player and a DM, to see [i]cool stuff happen in the game[/i]. If all the participants are happy, it's a success. Still, I admit that I will more readily buy WotC product sight-unseen than I will most other companies, save for a handful like Malhavoc and Green Ronin. Why? It probably has more to do with being a collector and completist than anything else. And, well, I consider WotC to be in that "handful" of quality d20 companies. (You can talk about "d20 companies" all you want, but don't for get that [b]WotC is one, too[/b].) As to Joe's original point... yeah, I get frustrated with those attitudes as well. The OGL was one of the best things that ever happened to D&D, let alone RPGs in general. I think to eschew the very diversity that the OGL enables is kind of counter-productive. I mean, WotC can only employ so many people. Some of the best designers in the d20 industry have never seen their names grace a WotC hardcover. While I will not fault anyone for not actively pursuing d20 product (money and time both being in short reserve for many of us), I do think that specifically eschewing these "alternative" products in the name of "keeping it core" is just plain silly. And, like I said, the pursuit of Perfect Balance is, IMO, a fool's errand. If I want balance, I'll hop on my Mac and fire up Quicken. (And then weep, oh, weep...) [/QUOTE]
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