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Games I own that I'll never play (again)
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<blockquote data-quote="Retreater" data-source="post: 9239756" data-attributes="member: 42040"><p>So here's the difficulty for me. I have to ask these questions....</p><ul> <li data-xf-list-type="ul">How long does a typical campaign last? Probably 6-9 months. </li> <li data-xf-list-type="ul">Can this be literally "my next campaign?" If not, it will be over a year before it will be up for consideration again.</li> <li data-xf-list-type="ul">How do I know what my group's interest will be in 12 months? 18 months? Do I even know what group of people I'll be playing with?</li> </ul><p>Curating an RPG collection is different than almost anything else. </p><ul> <li data-xf-list-type="ul">Want to play a board game? Sure - you can do that. Call up some friends one night and play it.</li> <li data-xf-list-type="ul">Want to play a new video game? Load that game up. No one's going to care.</li> <li data-xf-list-type="ul">Want to read a book? Read the thing.</li> <li data-xf-list-type="ul">Want to watch a Netflix series or movie? Load it up.</li> <li data-xf-list-type="ul">Want to play a guitar? Plug it in.</li> <li data-xf-list-type="ul">Want to play a new RPG? Call up people. Have them all schedule around it. Teach them the rules. Have them commit to doing this 2-4 times a month for half a year. </li> </ul><p>Part of what makes (most traditional) RPGs a terribly inconvenient hobby is the darn hubris involved in its design.</p><ul> <li data-xf-list-type="ul">Want to host the game? You're going to need to get these 3 books that are going to total $150 or so. Oh, and it might not even be "the right fit" for your group. So be ready to get various collections and study them to be able to suggest a good fit for your group.</li> <li data-xf-list-type="ul">Want to play in the host's game? You should probably buy one of those books for $50ish. And learn it. And it's 300+ pages. </li> <li data-xf-list-type="ul">If you're a player and you can't make it for any reason, there's a good chance the game falls apart and no one gets to play. Enjoy having all that responsibility on you. Are you really sure you want to commit to this hobby?</li> <li data-xf-list-type="ul">And if you're the host and you can't make it, the game is definitely ruined for everyone. </li> <li data-xf-list-type="ul">Want to get a pre-packaged adventure? It's going to run you $50 and take a 6 month - 1 year commitment to play. </li> <li data-xf-list-type="ul">Hope you like reading. If you're going to host the game you're going to spend 2-4 hours planning each weekly session.</li> </ul></blockquote><p></p>
[QUOTE="Retreater, post: 9239756, member: 42040"] So here's the difficulty for me. I have to ask these questions.... [LIST] [*]How long does a typical campaign last? Probably 6-9 months. [*]Can this be literally "my next campaign?" If not, it will be over a year before it will be up for consideration again. [*]How do I know what my group's interest will be in 12 months? 18 months? Do I even know what group of people I'll be playing with? [/LIST] Curating an RPG collection is different than almost anything else. [LIST] [*]Want to play a board game? Sure - you can do that. Call up some friends one night and play it. [*]Want to play a new video game? Load that game up. No one's going to care. [*]Want to read a book? Read the thing. [*]Want to watch a Netflix series or movie? Load it up. [*]Want to play a guitar? Plug it in. [*]Want to play a new RPG? Call up people. Have them all schedule around it. Teach them the rules. Have them commit to doing this 2-4 times a month for half a year. [/LIST] Part of what makes (most traditional) RPGs a terribly inconvenient hobby is the darn hubris involved in its design. [LIST] [*]Want to host the game? You're going to need to get these 3 books that are going to total $150 or so. Oh, and it might not even be "the right fit" for your group. So be ready to get various collections and study them to be able to suggest a good fit for your group. [*]Want to play in the host's game? You should probably buy one of those books for $50ish. And learn it. And it's 300+ pages. [*]If you're a player and you can't make it for any reason, there's a good chance the game falls apart and no one gets to play. Enjoy having all that responsibility on you. Are you really sure you want to commit to this hobby? [*]And if you're the host and you can't make it, the game is definitely ruined for everyone. [*]Want to get a pre-packaged adventure? It's going to run you $50 and take a 6 month - 1 year commitment to play. [*]Hope you like reading. If you're going to host the game you're going to spend 2-4 hours planning each weekly session. [/LIST] [/QUOTE]
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