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<blockquote data-quote="thullgrim" data-source="post: 9239864" data-attributes="member: 8103"><p>The shortest explanation is that the system is overly designed and regimented, inflexible in places, and the math so very tight. The resolution process for something like stealth is so specific, the dying/ dead/ wounded/ healing paradigm, locked or silo’d options that I’m not sure needed to designed that way, and more. </p><p></p><p>It make me sad too, because I am the target audience for that game. When it was released I was on a cruise to Alaska and made sure I got the WiFi package so I could grab the pdf on release day. I participated in the playtest. I’m a crunchy, rules over rulings, complicated combat, character options guy and I just can’t make it work for me. The play experience with characters constantly going down just hasn’t been fun for us. </p><p></p><p>It doesn’t help that most the 2e APs don’t interest me all that much so there’s a content gap I haven’t filled. </p><p></p><p>I really wish they hadn’t tried to hard to be 4e and not be 4e at the same time. Cause that’s what the game feel like sometimes. I like 4e, I think it does what PF2 wants to do in a cleaner more elegant way. </p><p></p><p>I’ve returned to running core rulebook only PF1 game for my live group on Friday nights. We’ll see if I still love that game.</p></blockquote><p></p>
[QUOTE="thullgrim, post: 9239864, member: 8103"] The shortest explanation is that the system is overly designed and regimented, inflexible in places, and the math so very tight. The resolution process for something like stealth is so specific, the dying/ dead/ wounded/ healing paradigm, locked or silo’d options that I’m not sure needed to designed that way, and more. It make me sad too, because I am the target audience for that game. When it was released I was on a cruise to Alaska and made sure I got the WiFi package so I could grab the pdf on release day. I participated in the playtest. I’m a crunchy, rules over rulings, complicated combat, character options guy and I just can’t make it work for me. The play experience with characters constantly going down just hasn’t been fun for us. It doesn’t help that most the 2e APs don’t interest me all that much so there’s a content gap I haven’t filled. I really wish they hadn’t tried to hard to be 4e and not be 4e at the same time. Cause that’s what the game feel like sometimes. I like 4e, I think it does what PF2 wants to do in a cleaner more elegant way. I’ve returned to running core rulebook only PF1 game for my live group on Friday nights. We’ll see if I still love that game. [/QUOTE]
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