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Games that are more fun than their books or core setting would suggest?

tylerthehobo

Explorer
There's a great thread going right now about "Games that are more fun to read than play," but a tangential thread idea came to mind.

Anybody buy any gaming materials that resulted in a great game, but the core materials (perhaps the campaign setting, rules presentation etc.) were not as enjoyable?

For me, I'm a HUGE fan of the Runequest rules, but the campaign setting of Glorantha is so dense that I've had trouble getting players interested in an ongoing campaign over the years. By the time they've wrapped their arms around heroquesting, the various empires, etc., it's hours into the first session. Unlike say the Forgotten Realms, where granted there is an unapproachable amount of history, you actually have to get into this stuff in Glorantha (what tribe are you from, what deity do you worship, what are your views on the world) to make the game actually fit the setting, unlike FR where even if there are thousands of years of history you can say, "Well, you're a halfling from the south, and you're a pickpocket." The tropes and archetypes of Glorantha are less approachable to a typical fantasy player, in my opinion, but if you can get into it it's fascinating great stuff.

On the rules/presentation side, there are plenty of games that I've played where due to budget or whatever the game was presented in a haphazard fashion, but once you cut through it it was hella fun! TWERPS comes to mind - it was obviously photocopied from pages that were typed on a typewriter, but if you got past that, it was a great beer and pretzels game.

Any thoughts?
 

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