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<blockquote data-quote="Aldarc" data-source="post: 8628388" data-attributes="member: 5142"><p>Matt Colville recounts a bit about it in some of their YouTube videos and Twitch streams. </p><p></p><p>World of Warcraft (2006) was perceived as a threat to some tabletop gaming groups. Some believed that WoW was drawing away their potential pool of players. It's also worth pointing out that WoW's popularity was on its rapid ascent at this time, with Wrath of the Lich King (2008) experiencing the height of WoW's popularity. This is not to say that WoW wasn't on the mind of the developers of 4e, but I don't think that their goal was to turn D&D into WoW or a MMO. But as WoW was the big game in the market at the time, some detractors of 4e saw a lot of WoW (or anime, which was another issue) in things that they didn't like (e.g., non-traditional races, explicit class roles, powers, etc.). </p><p></p><p>But now that the dust has (mostly) settled, I think a lot of 4e retrospection by fans and game designers has brought the discourse about 4e and video games closer in line with these other tactical turn-based video games rather than with WoW or MMOs. I personally think that this is great as I want to see more JRPG and CRPG-influenced TTRPGs. I would also like to see TTRPGs influenced by MOBAs and how they design characters, but that is a discussion for another time.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8628388, member: 5142"] Matt Colville recounts a bit about it in some of their YouTube videos and Twitch streams. World of Warcraft (2006) was perceived as a threat to some tabletop gaming groups. Some believed that WoW was drawing away their potential pool of players. It's also worth pointing out that WoW's popularity was on its rapid ascent at this time, with Wrath of the Lich King (2008) experiencing the height of WoW's popularity. This is not to say that WoW wasn't on the mind of the developers of 4e, but I don't think that their goal was to turn D&D into WoW or a MMO. But as WoW was the big game in the market at the time, some detractors of 4e saw a lot of WoW (or anime, which was another issue) in things that they didn't like (e.g., non-traditional races, explicit class roles, powers, etc.). But now that the dust has (mostly) settled, I think a lot of 4e retrospection by fans and game designers has brought the discourse about 4e and video games closer in line with these other tactical turn-based video games rather than with WoW or MMOs. I personally think that this is great as I want to see more JRPG and CRPG-influenced TTRPGs. I would also like to see TTRPGs influenced by MOBAs and how they design characters, but that is a discussion for another time. [/QUOTE]
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