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<blockquote data-quote="Staffan" data-source="post: 8630216" data-attributes="member: 907"><p>The mechanic in Force & Destiny is also pretty insidious. It boils down to this:</p><p></p><ul> <li data-xf-list-type="ul">The Force Die is a d12 with 1 black dot on 6 sides, 2 black dots on 1 side, 1 white dot on 2 sides, and 2 white dots on 3 sides. Black dots represent the Dark Side, white the Light Side. Note the balance here: there are more sides with black dots on them, but the total number of dots are the same. The Dark Side is not stronger, but it is quicker. Easier. More seductive.</li> <li data-xf-list-type="ul">When you want to use a force power, you roll a number of Force dice equal to your Force Rating. A starting character has 1, and building up to 2 or more will likely take a while as "+1 Force Rating" is usually found pretty deep into the various talent trees.</li> <li data-xf-list-type="ul">Normally, you get one force point to spend on activating your force power for each white dot you roll.</li> <li data-xf-list-type="ul">But here's the kicker: you can also call on the dark side and get force points for the black dots. And of course, that's something you'd do if you didn't roll enough white dots, which means there are black dots to use instead. This has certain costs, and one of those costs is pushing you toward the Dark Side. But it means that the Dark Side is always there, tempting. You <strong>can</strong> save your friend, just give in to your fear of loss and you'll get the strength to do it. Come on, you know you want to...</li> </ul><p></p><p></p><p>I don't think you can use the word "stole" when both games were designed by the same person.</p><p></p><p>White Wolf didn't "get the license" for Ars Magica. Ars Magica was originally published by a company named Lion Rampant, which consisted of Jonathan Tweet and Mark Rein-Hagen. Eventually, Lion Rampant merged with White Wolf Magazine and formed White Wolf Game Studio. Then Mark wrote Vampire, and decided to include a modern version of the Tremere as one of the vampire clans, and eventually when they did Mage the entire Order of Hermes became one of the Traditions. But at this point, the World of Darkness was definitely considered to be the future of Ars Magica, and when they wrote Ars Magica 3rd ed they brought back some WoD concepts, such as adding Reason as a fifth semi-Realm of Power.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8630216, member: 907"] The mechanic in Force & Destiny is also pretty insidious. It boils down to this: [LIST] [*]The Force Die is a d12 with 1 black dot on 6 sides, 2 black dots on 1 side, 1 white dot on 2 sides, and 2 white dots on 3 sides. Black dots represent the Dark Side, white the Light Side. Note the balance here: there are more sides with black dots on them, but the total number of dots are the same. The Dark Side is not stronger, but it is quicker. Easier. More seductive. [*]When you want to use a force power, you roll a number of Force dice equal to your Force Rating. A starting character has 1, and building up to 2 or more will likely take a while as "+1 Force Rating" is usually found pretty deep into the various talent trees. [*]Normally, you get one force point to spend on activating your force power for each white dot you roll. [*]But here's the kicker: you can also call on the dark side and get force points for the black dots. And of course, that's something you'd do if you didn't roll enough white dots, which means there are black dots to use instead. This has certain costs, and one of those costs is pushing you toward the Dark Side. But it means that the Dark Side is always there, tempting. You [B]can[/B] save your friend, just give in to your fear of loss and you'll get the strength to do it. Come on, you know you want to... [/LIST] I don't think you can use the word "stole" when both games were designed by the same person. White Wolf didn't "get the license" for Ars Magica. Ars Magica was originally published by a company named Lion Rampant, which consisted of Jonathan Tweet and Mark Rein-Hagen. Eventually, Lion Rampant merged with White Wolf Magazine and formed White Wolf Game Studio. Then Mark wrote Vampire, and decided to include a modern version of the Tremere as one of the vampire clans, and eventually when they did Mage the entire Order of Hermes became one of the Traditions. But at this point, the World of Darkness was definitely considered to be the future of Ars Magica, and when they wrote Ars Magica 3rd ed they brought back some WoD concepts, such as adding Reason as a fifth semi-Realm of Power. [/QUOTE]
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