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<blockquote data-quote="aramis erak" data-source="post: 8631863" data-attributes="member: 6779310"><p>I'll address 3E first: my houserules for 3E are really short... one house minor added to the Crane Clan. Any others would be unintentional misinterpretations. I found it imminently playable as written... but also, I had players who actually wrote down their specials from high skills.</p><p></p><p>3E also had raises purely as a press your luck before the roll; I found that playable. Several of my players over the years disliked that, and I am not overly fond of it, but it kept the bushi in check....</p><p></p><p>So my likes of 5E probably won't match yours.</p><p></p><p>First, with 5E, I love the reduction to just the 5 rings. while it loses some granularity, it's easily enough handled to import older characters. And the scale is slightly different... but not enough to be a problem.</p><p></p><p>I also love the roll (Ring×■)+(Skill×⬠)keep(1 to ring), especially the stress system. Backlash is always a choice now; it is no longer merely bad luck. It's a "I need this spell now, and it's going to suck, but let's have it..." Failure can be chosen if the price in stress is too high...</p><p></p><p>I also love that raises/pushes have become after-the-roll; while 3E was quite playable, it discouraged risky and outlandishly swashbuckly type action. 5E encourages it, via the Opportunity spending mechanics.</p><p></p><p>A number of other elements</p><ul> <li data-xf-list-type="ul">I prefer the much broader choice of abilities within schools. They no longer feel like classes, and do feel like schools - not every member has the same abilities.</li> <li data-xf-list-type="ul">I prefer the less limited magic.</li> <li data-xf-list-type="ul">I like that magic works like any other talent.</li> <li data-xf-list-type="ul">Combat can be even more brutal...</li> <li data-xf-list-type="ul">The dueling is simpler to run, and more tempting for others to interfere (at risk of honor and glory).</li> <li data-xf-list-type="ul">The art is better and more thematic, but only a bit.</li> <li data-xf-list-type="ul">I can run a 50-on-8 battle without feeling like I need to break out Clan War to prevent it from taking two sessions. (yes, that was minions... 10 squads of goblins vs 8 PCs. Took about 2 hours. did not go well for the goblins, and it was hard on a couple PCs)</li> <li data-xf-list-type="ul">I like the battle system, but it's a conceptually different approach from 3E's... 3E is about what happens to you as a warrior; 5e is you as a commander or non-squaddie hero. That is a HUGE change of perspective.</li> <li data-xf-list-type="ul">I like the various conflict types with proper systems to support them.</li> <li data-xf-list-type="ul">I like the reset of the setting to 1st ed's... </li> <li data-xf-list-type="ul">my players (many of whom are LGBTQA*) love that it's a setting that is (now) LGBTQA* friendly...</li> <li data-xf-list-type="ul">the game plays faster than Star Wars, especially since the dice to be rolled are entirely from the PC's sheet most of the time. (FFG SW uses difficullty as dice added to the pool, while L5R5E uses fixed difficulty in needed successes, and sometimes, needed opportunity, as a particular target might require spends to hit.)</li> </ul><p>My 3E stuff isn't for sale, but it's likely not going to see play again. If I had players ask for it, I might run it again... but, somehow, I doubt that's going to happen.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8631863, member: 6779310"] I'll address 3E first: my houserules for 3E are really short... one house minor added to the Crane Clan. Any others would be unintentional misinterpretations. I found it imminently playable as written... but also, I had players who actually wrote down their specials from high skills. 3E also had raises purely as a press your luck before the roll; I found that playable. Several of my players over the years disliked that, and I am not overly fond of it, but it kept the bushi in check.... So my likes of 5E probably won't match yours. First, with 5E, I love the reduction to just the 5 rings. while it loses some granularity, it's easily enough handled to import older characters. And the scale is slightly different... but not enough to be a problem. I also love the roll (Ring×■)+(Skill×⬠)keep(1 to ring), especially the stress system. Backlash is always a choice now; it is no longer merely bad luck. It's a "I need this spell now, and it's going to suck, but let's have it..." Failure can be chosen if the price in stress is too high... I also love that raises/pushes have become after-the-roll; while 3E was quite playable, it discouraged risky and outlandishly swashbuckly type action. 5E encourages it, via the Opportunity spending mechanics. A number of other elements [LIST] [*]I prefer the much broader choice of abilities within schools. They no longer feel like classes, and do feel like schools - not every member has the same abilities. [*]I prefer the less limited magic. [*]I like that magic works like any other talent. [*]Combat can be even more brutal... [*]The dueling is simpler to run, and more tempting for others to interfere (at risk of honor and glory). [*]The art is better and more thematic, but only a bit. [*]I can run a 50-on-8 battle without feeling like I need to break out Clan War to prevent it from taking two sessions. (yes, that was minions... 10 squads of goblins vs 8 PCs. Took about 2 hours. did not go well for the goblins, and it was hard on a couple PCs) [*]I like the battle system, but it's a conceptually different approach from 3E's... 3E is about what happens to you as a warrior; 5e is you as a commander or non-squaddie hero. That is a HUGE change of perspective. [*]I like the various conflict types with proper systems to support them. [*]I like the reset of the setting to 1st ed's... [*]my players (many of whom are LGBTQA*) love that it's a setting that is (now) LGBTQA* friendly... [*]the game plays faster than Star Wars, especially since the dice to be rolled are entirely from the PC's sheet most of the time. (FFG SW uses difficullty as dice added to the pool, while L5R5E uses fixed difficulty in needed successes, and sometimes, needed opportunity, as a particular target might require spends to hit.) [/LIST] My 3E stuff isn't for sale, but it's likely not going to see play again. If I had players ask for it, I might run it again... but, somehow, I doubt that's going to happen. [/QUOTE]
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