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<blockquote data-quote="aramis erak" data-source="post: 8631887" data-attributes="member: 6779310"><p>And now for the post I actually intended to write...</p><p></p><p>I'm sore disappointed with TOR 2E, especially after running a nummber of 1E campaigns.</p><p></p><p>The One Ring 2E mangled the core mechanics and combat... Hope is both less valuable and easier to regain. It went from 1/1R being add att to roll after determining success/failure to add 1d6 before rolling.</p><p></p><p>My players (half experienced with 1E, half not) were extremely reluctant to spend hope, beccause if was unclear if it was going to matter, and yet miserable is so overly bad, that they were unwilling to use it.</p><p></p><p>Experience is now flat rate and bland, rather than 1/1R based upon use and traits. 5 SP and 3 AP per session.</p><p></p><p>Distinctive features no longer grant autosuccess, instead granting a second d12, keep 1. (provided, of course, you don't get one from elsewhere). Non-DF Traits are absent entirely in 2E. NPC distinctions are nerfed even further, to a +1d6/-1d6 ...</p><p></p><p>Combat with minor foes is almost worthless... with most PC's in the 16+ range for TN to be hit.</p><p>TN, [miss, base hit, base +1, base+2, base+3, etc]</p><table style='width: 100%'><tr><td><span style="font-size: 9px">2d (all of n=432)<br /> TN: 14 : [251, 101, 70, 10, 0, 0, 0]<br /> TN: 15 : [284, 79, 60, 9, 0, 0, 0]<br /> TN: 16 : [314, 60, 50, 8, 0, 0, 0]<br /> TN: 17 : [340, 45, 40, 7, 0, 0, 0]<br /> TN: 18 : [361, 35, 30, 6, 0, 0, 0]<br /> TN: 19 : [376, 29, 22, 5, 0, 0, 0]<br /> TN: 20 : [386, 26, 16, 4, 0, 0, 0]<br /> TN: 21 : [392, 25, 12, 3, 0, 0, 0]<br /> TN: 22 : [395, 25, 10, 2, 0, 0, 0]<br /> TN: 23 : [396, 25, 10, 1, 0, 0, 0]<br /> TN: 24 : [396, 25, 10, 1, 0, 0, 0]<br /> TN: 25 : [396, 25, 10, 1, 0, 0, 0]</span></td><td><span style="font-size: 9px">3d (of 2592):<br /> TN: 14 : [791, 874, 738, 177, 12, 0, 0]<br /> TN: 15 : [986, 751, 672, 171, 12, 0, 0]<br /> TN: 16 : [1188, 630, 600, 162, 12, 0, 0]<br /> TN: 17 : [1390, 515, 525, 150, 12, 0, 0]<br /> TN: 18 : [1585, 410, 450, 135, 12, 0, 0]<br /> TN: 19 : [1766, 320, 375, 120, 11, 0, 0]<br /> TN: 20 : [1926, 248, 303, 105, 10, 0, 0]<br /> TN: 21 : [2061, 195, 237, 90, 9, 0, 0]<br /> TN: 22 : [2169, 160, 180, 75, 8, 0, 0]<br /> TN: 23 : [2250, 140, 135, 60, 7, 0, 0]<br /> TN: 24 : [2306, 130, 105, 45, 6, 0, 0]<br /> TN: 25 : [2341, 126, 87, 33, 5, 0, 0]</span></td></tr></table><p></p><p>Part of the problem is that monster attacks aren't listed as getting their attribute level added to the die roll, so most monsters (having 3 skill in their weapon) miss unless facing a PC in forward stance... My players had a minimum 16 Protection, before shields, and so most NPC attacks just bounce.</p><p>And yes, one of the PC's had a 25 vs opening volleys... and a 22 in kit.</p><p>Meanwhile, most of the PCs were hitting about 75% of the time...</p><p></p><p>A Barrow Wight was killed off by a party of 6....</p><p></p><p>It''s not without some merits, tho'... the travel rules are MUCH improved.</p><p>Songs are, rightfully, in the 2E core. They are, however, SEVERELY nerfed vs the rules in 1E Rivendell... All they do in 2E is remove Wearines... A rare state in my 2E run.</p><p></p><p>NPC templates no longer include non-combat abilities at all....</p><p></p><p>I think that Attribute Level not affecting to hits for NPCs and being the primary PC factor, that's a bit too far into asymmetry for me.</p><p></p><p>2E wasn't good for my players nor for me.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8631887, member: 6779310"] And now for the post I actually intended to write... I'm sore disappointed with TOR 2E, especially after running a nummber of 1E campaigns. The One Ring 2E mangled the core mechanics and combat... Hope is both less valuable and easier to regain. It went from 1/1R being add att to roll after determining success/failure to add 1d6 before rolling. My players (half experienced with 1E, half not) were extremely reluctant to spend hope, beccause if was unclear if it was going to matter, and yet miserable is so overly bad, that they were unwilling to use it. Experience is now flat rate and bland, rather than 1/1R based upon use and traits. 5 SP and 3 AP per session. Distinctive features no longer grant autosuccess, instead granting a second d12, keep 1. (provided, of course, you don't get one from elsewhere). Non-DF Traits are absent entirely in 2E. NPC distinctions are nerfed even further, to a +1d6/-1d6 ... Combat with minor foes is almost worthless... with most PC's in the 16+ range for TN to be hit. TN, [miss, base hit, base +1, base+2, base+3, etc] [TABLE] [TR] [TD][SIZE=1]2d (all of n=432) TN: 14 : [251, 101, 70, 10, 0, 0, 0] TN: 15 : [284, 79, 60, 9, 0, 0, 0] TN: 16 : [314, 60, 50, 8, 0, 0, 0] TN: 17 : [340, 45, 40, 7, 0, 0, 0] TN: 18 : [361, 35, 30, 6, 0, 0, 0] TN: 19 : [376, 29, 22, 5, 0, 0, 0] TN: 20 : [386, 26, 16, 4, 0, 0, 0] TN: 21 : [392, 25, 12, 3, 0, 0, 0] TN: 22 : [395, 25, 10, 2, 0, 0, 0] TN: 23 : [396, 25, 10, 1, 0, 0, 0] TN: 24 : [396, 25, 10, 1, 0, 0, 0] TN: 25 : [396, 25, 10, 1, 0, 0, 0][/SIZE][/TD] [TD][SIZE=1]3d (of 2592): TN: 14 : [791, 874, 738, 177, 12, 0, 0] TN: 15 : [986, 751, 672, 171, 12, 0, 0] TN: 16 : [1188, 630, 600, 162, 12, 0, 0] TN: 17 : [1390, 515, 525, 150, 12, 0, 0] TN: 18 : [1585, 410, 450, 135, 12, 0, 0] TN: 19 : [1766, 320, 375, 120, 11, 0, 0] TN: 20 : [1926, 248, 303, 105, 10, 0, 0] TN: 21 : [2061, 195, 237, 90, 9, 0, 0] TN: 22 : [2169, 160, 180, 75, 8, 0, 0] TN: 23 : [2250, 140, 135, 60, 7, 0, 0] TN: 24 : [2306, 130, 105, 45, 6, 0, 0] TN: 25 : [2341, 126, 87, 33, 5, 0, 0][/SIZE][/TD] [/TR] [/TABLE] Part of the problem is that monster attacks aren't listed as getting their attribute level added to the die roll, so most monsters (having 3 skill in their weapon) miss unless facing a PC in forward stance... My players had a minimum 16 Protection, before shields, and so most NPC attacks just bounce. And yes, one of the PC's had a 25 vs opening volleys... and a 22 in kit. Meanwhile, most of the PCs were hitting about 75% of the time... A Barrow Wight was killed off by a party of 6.... It''s not without some merits, tho'... the travel rules are MUCH improved. Songs are, rightfully, in the 2E core. They are, however, SEVERELY nerfed vs the rules in 1E Rivendell... All they do in 2E is remove Wearines... A rare state in my 2E run. NPC templates no longer include non-combat abilities at all.... I think that Attribute Level not affecting to hits for NPCs and being the primary PC factor, that's a bit too far into asymmetry for me. 2E wasn't good for my players nor for me. [/QUOTE]
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