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Games with "terrible" follow-up editions
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<blockquote data-quote="Staffan" data-source="post: 8632140" data-attributes="member: 907"><p>The history goes something like this:</p><p></p><p>First, Lion Rampant and White Wolf Magazine are separate companies. Lion Rampant makes Ars Magica 1st and 2nd editions and some other stuff like Whimsy Cards, and White Wolf Magazine makes, well, White Wolf Magazine.</p><p></p><p>In 1991, the two merge into White Wolf Game Studio. There is likely some announcement in the magazine about this. The same year, White Wolf publishes Vampire, with Tremere as one of the clans, suggesting that it's a sequel to Ars Magica.</p><p></p><p>1992 sees the release of Ars Magica 3rd ed, which is the one that's been adjusted to more clearly be a prequel to Vampire. It also includes Reason as sort of a Realm of Power, or at least their opposite.</p><p></p><p>Mage is released in 1993, and features the Technocracy as one of the main opposition forces to the protagonist Tradition mages (and with the Order of Hermes being one of those traditions). It posits that the power of magic has waned since medieval times with the rise of Science!, as reflected in AM3.</p><p></p><p>1994 sees the sale of Ars Magica to Wizards of the Coast, who re-releases AM3 and starts working on a 4th edition. But in 1995, they decide that investing Magic money into RPGs is throwing good money after bad, and sell it on to Atlas Games who will eventually go on to make both a 4th and a 5th edition. At this point, Ars Magica and WOD start diverging from one another, so they share some names but the Tremere from Vampire are not the same as the Tremere from Ars Magica.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8632140, member: 907"] The history goes something like this: First, Lion Rampant and White Wolf Magazine are separate companies. Lion Rampant makes Ars Magica 1st and 2nd editions and some other stuff like Whimsy Cards, and White Wolf Magazine makes, well, White Wolf Magazine. In 1991, the two merge into White Wolf Game Studio. There is likely some announcement in the magazine about this. The same year, White Wolf publishes Vampire, with Tremere as one of the clans, suggesting that it's a sequel to Ars Magica. 1992 sees the release of Ars Magica 3rd ed, which is the one that's been adjusted to more clearly be a prequel to Vampire. It also includes Reason as sort of a Realm of Power, or at least their opposite. Mage is released in 1993, and features the Technocracy as one of the main opposition forces to the protagonist Tradition mages (and with the Order of Hermes being one of those traditions). It posits that the power of magic has waned since medieval times with the rise of Science!, as reflected in AM3. 1994 sees the sale of Ars Magica to Wizards of the Coast, who re-releases AM3 and starts working on a 4th edition. But in 1995, they decide that investing Magic money into RPGs is throwing good money after bad, and sell it on to Atlas Games who will eventually go on to make both a 4th and a 5th edition. At this point, Ars Magica and WOD start diverging from one another, so they share some names but the Tremere from Vampire are not the same as the Tremere from Ars Magica. [/QUOTE]
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