The Monopoly community (they exist) has run computer simulations that game out the chances on landing on any given space, and they are definitely not created equal and the rent values attached to each aren't balanced (although Hasbro did rebalance it a bit after this research was done).Any specific strategies to winning you remember? To me, it seems to be buy everything you possibly can and be lucky.
I dunno. The latter two are pretty common in Cyberpunk games I've witnessed or experienced. Attitude - there's usually plenty of it. Risking life and limb for a big score or takedown of someone on principle? Plenty of that too.We're not talking about cyberpunk as a genre here, we're talking about a specific game.
Style Over Substance: "It doesn't matter how well you do something , as long as you look good doing it."
Attitude is Everything: "Never walk into a room when you can stride in. Never look at someone unless you can make it your best 'killer' look."
Live on the Edge: "On the Edge, you'll risk your cash, your rep, even your life on something as vague as a principle or a big score."
I don't know if I've ever played in any game of Cyberpunk 2020 or Red where we attempted to live by this ethos.
That's definitely how I saw what Pondsmith intended, based on what he wrote and has said. But you're right that, at least in my experience, that social conscience usually took a back seat to cool gear and kickin' butt.It feels like Mike Pondsmith's intention in Cyberpunk 2020 was for the PCs to have some sort of social conscience or ethical code and to be prepared to go to the mat for that. Almost like 'yeah they're hard-bitten mercs but they are a little bit on the side of the resistance too'. I'm not sure how often that really happened in the wild.
I remember playing Monopoly, I believe on Nintendo Wii, with my friends. I didn't really want to play because I don't particularly like Monopoly. But I will say there was certainly satisfaction when my luck landed me with all four railroads, the utilities, and various other properties around the board. My friends' mood about Monopoly turned sour fast.The Monopoly community (they exist) has run computer simulations that game out the chances on landing on any given space, and they are definitely not created equal and the rent values attached to each aren't balanced (although Hasbro did rebalance it a bit after this research was done).
Basically, the properties after jail are landed on more than any else, specifically the orange and the red properties surrounding Free Parking. Get those and the railroads and you will almost certainly win. IME, it's not even close.
And if you are playing RAW and buying them on auction when people are landing on them, you can grab them pretty fast and let statistics crush the rest of the players.
It's wild how many people love to play that game specifically but they're also the ones who are the worst losers when playing that game specifically. It's bizarre.I remember playing Monopoly, I believe on Nintendo Wii, with my friends. I didn't really want to play because I don't particularly like Monopoly. But I will say there was certainly satisfaction when my luck landed me with all four railroads, the utilities, and various other properties around the board. My friends' mood about Monopoly turned sour fast.
It's been a while but I do believe that you have to wait until the end of the game but then yes, you do this
Then my Tick-inspired PC in the GURPS: V:tM playtest was probably one the designers would have liked!One session you team up, other you screw over one another. To play it "as designers intended", you need mature players who are comfortable with disempowerment, moral compromise, and stories where success is partial or corrosive rather than triumphant. They need patience for slow, consequence-driven drama and the ability to separate personal ego from character suffering.