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<blockquote data-quote="Lanefan" data-source="post: 4806631" data-attributes="member: 29398"><p>Never want to say never, but there's some RPG genres and systems you'd have to be mighty persuasive about in order to get me to play:</p><p></p><p>Anything modern/western/superheroes</p><p>Anything that tries to be silly e.g. toon-based but fails to make me laugh</p><p>Anything where char-gen is not at least somewhat random</p><p>Anything where in-game randomness has been eliminated or overly curtailed</p><p>Anything where creative play or ideas are consistently trumped by rules</p><p>Anything diceless</p><p>Anything clueless (or so badly designed it's not worth the effort)</p><p>Anything where trying to remember abilities, numbers and powers gets in the way of trying to remember the ongoing story (3e, I'm looking at you)</p><p></p><p>That said, there's some things I *would* like to at least try sometime:</p><p></p><p>LARP in some form or other</p><p>D+D 4e</p><p>Any number of D+D-like games I've never had the chance or time to get into</p><p></p><p>And some things that don't bother me:</p><p></p><p>R-rated or even X-rated content or themes in a game</p><p>Evil characters</p><p>PC-vs-PC throwdowns, plots, and bloodletting</p><p></p><p>As for character class or type, in D+D I do my best to avoid playing:</p><p></p><p>Monster races</p><p>Monks</p><p>Paladins</p><p></p><p>All in all, however, as others have said the main determinant of a game's playability (or lack thereof) is usually the other people around the table.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4806631, member: 29398"] Never want to say never, but there's some RPG genres and systems you'd have to be mighty persuasive about in order to get me to play: Anything modern/western/superheroes Anything that tries to be silly e.g. toon-based but fails to make me laugh Anything where char-gen is not at least somewhat random Anything where in-game randomness has been eliminated or overly curtailed Anything where creative play or ideas are consistently trumped by rules Anything diceless Anything clueless (or so badly designed it's not worth the effort) Anything where trying to remember abilities, numbers and powers gets in the way of trying to remember the ongoing story (3e, I'm looking at you) That said, there's some things I *would* like to at least try sometime: LARP in some form or other D+D 4e Any number of D+D-like games I've never had the chance or time to get into And some things that don't bother me: R-rated or even X-rated content or themes in a game Evil characters PC-vs-PC throwdowns, plots, and bloodletting As for character class or type, in D+D I do my best to avoid playing: Monster races Monks Paladins All in all, however, as others have said the main determinant of a game's playability (or lack thereof) is usually the other people around the table. Lanefan [/QUOTE]
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