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<blockquote data-quote="Aus_Snow" data-source="post: 4806716" data-attributes="member: 29112"><p>To the first: not really, or not any more than normal people becoming supers in a supers game; take your pick. To the second: any number, or however many the GM determines is right or reasonable for the supers setting/campaign; take your pick.</p><p></p><p>Maybe not - depends on particular rulesets, levels of play, the planes one visits / lives on, descriptions of actions and consequences, spells, magic items, powers and DM fiat, I suppose. In no particular order. Also: even if not, you sure do see them stopping time, teleporting vast distances in seconds or less, skipping across the very planes of existence, one-shotting demons or maybe even demon lords. . . or even deities(!), granting / using / being granted virtually open slather wishes, killing with a mere word, flying as if it were entirely mundane, blasting each other left and right with vaguely elemental energy from [may as well be] nowhere, summoning otherworldly entities to aid them, casually and reliably bringing the dead back to life, changing their own / others' / objects' forms with a flick of the wrist or purely will. . . and so on.</p><p></p><p>D&D is <strong>very much</strong> like superheroes, trappings or no. And that's even <em>without</em> such specatacles as epic spellcasting, etc.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4806716, member: 29112"] To the first: not really, or not any more than normal people becoming supers in a supers game; take your pick. To the second: any number, or however many the GM determines is right or reasonable for the supers setting/campaign; take your pick. Maybe not - depends on particular rulesets, levels of play, the planes one visits / lives on, descriptions of actions and consequences, spells, magic items, powers and DM fiat, I suppose. In no particular order. Also: even if not, you sure do see them stopping time, teleporting vast distances in seconds or less, skipping across the very planes of existence, one-shotting demons or maybe even demon lords. . . or even deities(!), granting / using / being granted virtually open slather wishes, killing with a mere word, flying as if it were entirely mundane, blasting each other left and right with vaguely elemental energy from [may as well be] nowhere, summoning otherworldly entities to aid them, casually and reliably bringing the dead back to life, changing their own / others' / objects' forms with a flick of the wrist or purely will. . . and so on. D&D is [B]very much[/B] like superheroes, trappings or no. And that's even [I]without[/I] such specatacles as epic spellcasting, etc. [/QUOTE]
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