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<blockquote data-quote="Wombat" data-source="post: 4807190" data-attributes="member: 8447"><p>Jürgen, I like this attitude -- not about the specific game, one way or another, but because it shows you didn't judge the system until you had played in it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now I am not overly fond of GURPS (the system never seems to get out of the way of the game), but I have played in one truly fine GURPS campaign. I am not excited about post-apocalyptic games (rocks fall, everyone dies), but I was in one at least acceptable version of <em>Morrow Project</em>. I am not fond of Western rpgs, but I was in one homebrew where it turned out well. I'm not wild about superhero games, but I was in a great Golden Heroes game.</p><p></p><p>What was it that made these games good? A wonderful GM and a great group of players.</p><p></p><p>So, I am still waiting to find a strongly-tactical game that brings me in (hasn't happened yet, but may yet); I cannot see myself playing a vampire, but a good GM might turn me around; I have a hard time with "all that and a bowl of grits" settings (modern arms <em>and </em>fantasy creatures <em>and </em>battle suits, <em>and</em>, <em>and</em>, <em>and</em>...), but with the right attitude and right group, even this might work well.</p><p></p><p>Above all, I am not wedded to any specific system -- I have little to no system loyalty. I want the system to match the setting, rather than forcing a setting to conform to the system. </p><p></p><p>So I am open to a lot of systems -- I'll wait to see what comes out next. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 4807190, member: 8447"] Jürgen, I like this attitude -- not about the specific game, one way or another, but because it shows you didn't judge the system until you had played in it. :) Now I am not overly fond of GURPS (the system never seems to get out of the way of the game), but I have played in one truly fine GURPS campaign. I am not excited about post-apocalyptic games (rocks fall, everyone dies), but I was in one at least acceptable version of [I]Morrow Project[/I]. I am not fond of Western rpgs, but I was in one homebrew where it turned out well. I'm not wild about superhero games, but I was in a great Golden Heroes game. What was it that made these games good? A wonderful GM and a great group of players. So, I am still waiting to find a strongly-tactical game that brings me in (hasn't happened yet, but may yet); I cannot see myself playing a vampire, but a good GM might turn me around; I have a hard time with "all that and a bowl of grits" settings (modern arms [I]and [/I]fantasy creatures [I]and [/I]battle suits, [I]and[/I], [I]and[/I], [I]and[/I]...), but with the right attitude and right group, even this might work well. Above all, I am not wedded to any specific system -- I have little to no system loyalty. I want the system to match the setting, rather than forcing a setting to conform to the system. So I am open to a lot of systems -- I'll wait to see what comes out next. :) [/QUOTE]
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