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<blockquote data-quote="Oni" data-source="post: 4807818" data-attributes="member: 380"><p>Hurm...Most of these aren't 100% refusal, I could probably be induced with proper motivation. </p><p></p><p>LARPing of any sort.</p><p></p><p>The darker WoD games, Wraith being the top of the list. It's not really that I dislike dark so much as how emo they come across to me. GM is probably a huge factor here. </p><p></p><p>Anything where you have to check more than one chart on a regular basis, and I only make exception for the one chart because I'm fond of the old Marvel Supers game. I really just don't like charts. </p><p></p><p>Anything with a tedious focus on relatively unimportant minutia, especially if there is math involved. </p><p></p><p>Anything where you have to spend a lot of time figuring out what happened. If I have to do anything resembling homework to figure out how far back someone has been knocked I'd just rather not know. </p><p></p><p>One shots. I like to craft interesting characters, and I like them to stick around, hard to get invested in a one shot game. </p><p></p><p>Games I haven't played before and I'm not already interested in. Not really a no go, but I have to be sold a little to be convinced it's worth it to learn a new mechanic for a game that'll only be played a couple of times in all likelyhood. </p><p></p><p>Sci-fi, certain subgenres. Star Wars, sure I'm there, something more in the vein of Star Trek, not so much. </p><p></p><p>Any system where dying to one poor die roll is relatively common. </p><p></p><p>Any system where there is a really large failure chance on common die rolls. Repeatedly failing over and over again gets old quick. </p><p></p><p></p><p></p><p>I'm curious about the people that like certain genres in other venues like supers or anime (Not sure I'd really call this a genre, but whatever) but don't like them as games. Is it a failure to capture the spirit of the thing or what?</p></blockquote><p></p>
[QUOTE="Oni, post: 4807818, member: 380"] Hurm...Most of these aren't 100% refusal, I could probably be induced with proper motivation. LARPing of any sort. The darker WoD games, Wraith being the top of the list. It's not really that I dislike dark so much as how emo they come across to me. GM is probably a huge factor here. Anything where you have to check more than one chart on a regular basis, and I only make exception for the one chart because I'm fond of the old Marvel Supers game. I really just don't like charts. Anything with a tedious focus on relatively unimportant minutia, especially if there is math involved. Anything where you have to spend a lot of time figuring out what happened. If I have to do anything resembling homework to figure out how far back someone has been knocked I'd just rather not know. One shots. I like to craft interesting characters, and I like them to stick around, hard to get invested in a one shot game. Games I haven't played before and I'm not already interested in. Not really a no go, but I have to be sold a little to be convinced it's worth it to learn a new mechanic for a game that'll only be played a couple of times in all likelyhood. Sci-fi, certain subgenres. Star Wars, sure I'm there, something more in the vein of Star Trek, not so much. Any system where dying to one poor die roll is relatively common. Any system where there is a really large failure chance on common die rolls. Repeatedly failing over and over again gets old quick. I'm curious about the people that like certain genres in other venues like supers or anime (Not sure I'd really call this a genre, but whatever) but don't like them as games. Is it a failure to capture the spirit of the thing or what? [/QUOTE]
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