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<blockquote data-quote="ggroy" data-source="post: 4809652" data-attributes="member: 83805"><p>I remember several people who would always throw a tantrum whenever they didn't get their first choice of character class and/or race, due to not rolling very well for particular character ability scores.</p><p></p><p>These people typically threatened to walk away and not play at all, which frequently worked against the DMs of older editions of D&D + AD&D (or for that matter, older out of print RPG's) which had a severe scarcity of willing players locally. One or two people walking away almost always meant that the game never got off the ground, due to not having enough players and/or the remaining players not being interested in playing more than one character. Many DMs I've known who found themselves in situations of this sort, eventually caved in and allowed the complaining players to roll up new characters.</p><p></p><p>Threatening to walk away did not always work for newer games (such as 4E D&D these days), which did not have a shortage of willing players locally. </p><p></p><p>The more "passive aggressive" people who were not satisfied with their choice of player characters due to not rolling very well on their ability scores, used another "workaround". Typically these people would be deliberately killing off their characters relatively quickly and early in the game, so that they could create another character. If their new characters were also not to their satisfaction, they would repeat the same quick "killing off" of their characters again so that they can roll up another character. This was repeated ad nauseum until they were able to roll up a character they liked.</p><p></p><p>If the DM caught on and attempted to prohibit players from these types of shenanigans, the complaining players (both the overtly aggressive and passively aggressive ones) would almost always become even more aggressive and start throwing more extreme tantrums. Typically these angry players would be doing very disruptive things in the game to the detriment of the other players, such that the game became very antagonistic and was not fun anymore for anyone. After a few antagonizing sessions, the DM frequently just stopped the game and dropped it altogether.</p><p></p><p>Examples of the shenanigans of such angry aggressive players would be stuff like:</p><p></p><p>- Always showing up really drunk and/or stoned.</p><p>- Deliberately attacking (and sometimes killing) other player characters in the game.</p><p>- "Passive aggressive" players constantly arguing with the DM in an extreme "rules lawyering" manner, largely as an easy way to deliberately annoy the DM. This was done even when the "passive aggressive" rules-lawyering player is wrong, but whom finds it amusing to waste a lot of time and trying the patience of the DM and other players.</p></blockquote><p></p>
[QUOTE="ggroy, post: 4809652, member: 83805"] I remember several people who would always throw a tantrum whenever they didn't get their first choice of character class and/or race, due to not rolling very well for particular character ability scores. These people typically threatened to walk away and not play at all, which frequently worked against the DMs of older editions of D&D + AD&D (or for that matter, older out of print RPG's) which had a severe scarcity of willing players locally. One or two people walking away almost always meant that the game never got off the ground, due to not having enough players and/or the remaining players not being interested in playing more than one character. Many DMs I've known who found themselves in situations of this sort, eventually caved in and allowed the complaining players to roll up new characters. Threatening to walk away did not always work for newer games (such as 4E D&D these days), which did not have a shortage of willing players locally. The more "passive aggressive" people who were not satisfied with their choice of player characters due to not rolling very well on their ability scores, used another "workaround". Typically these people would be deliberately killing off their characters relatively quickly and early in the game, so that they could create another character. If their new characters were also not to their satisfaction, they would repeat the same quick "killing off" of their characters again so that they can roll up another character. This was repeated ad nauseum until they were able to roll up a character they liked. If the DM caught on and attempted to prohibit players from these types of shenanigans, the complaining players (both the overtly aggressive and passively aggressive ones) would almost always become even more aggressive and start throwing more extreme tantrums. Typically these angry players would be doing very disruptive things in the game to the detriment of the other players, such that the game became very antagonistic and was not fun anymore for anyone. After a few antagonizing sessions, the DM frequently just stopped the game and dropped it altogether. Examples of the shenanigans of such angry aggressive players would be stuff like: - Always showing up really drunk and/or stoned. - Deliberately attacking (and sometimes killing) other player characters in the game. - "Passive aggressive" players constantly arguing with the DM in an extreme "rules lawyering" manner, largely as an easy way to deliberately annoy the DM. This was done even when the "passive aggressive" rules-lawyering player is wrong, but whom finds it amusing to waste a lot of time and trying the patience of the DM and other players. [/QUOTE]
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