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<blockquote data-quote="howandwhy99" data-source="post: 4811162" data-attributes="member: 3192"><p>I will play most any kind of game as long as it isn't tasteless. Keeping an open mind is how I lucked into playing OD&D. So I've found a willingness to try new things is an asset in life.</p><p></p><p>In general I have a strong preference for Roleplay Simulation-based games, as that has been the design for most of the hobby industry's history. Plus the emphasis in RPS is almost entirely on problem solving, creative thinking, and comprehensive imagining for the Players. </p><p></p><p>I typically find character exploration RPGs dull. Storytelling and predetermined plotting have always felt rather limited and like I was being taken for a ride. The flipside for storygames that aren't plotted are games without substance or form, so I end up feeling like I am playing God rather than a character. </p><p></p><p>Games where roleplaying, of either type, is not the game objective because of design can be fun too. But I generally don't play them for roleplaying purposes. CCGs were never my thing and most minis/manual simuilation games have only been fun for me when played in conjunction with RPGs. Board games on the other hand have really come a long way in the last few years, but ironically have become less useful to RPG design because of it.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4811162, member: 3192"] I will play most any kind of game as long as it isn't tasteless. Keeping an open mind is how I lucked into playing OD&D. So I've found a willingness to try new things is an asset in life. In general I have a strong preference for Roleplay Simulation-based games, as that has been the design for most of the hobby industry's history. Plus the emphasis in RPS is almost entirely on problem solving, creative thinking, and comprehensive imagining for the Players. I typically find character exploration RPGs dull. Storytelling and predetermined plotting have always felt rather limited and like I was being taken for a ride. The flipside for storygames that aren't plotted are games without substance or form, so I end up feeling like I am playing God rather than a character. Games where roleplaying, of either type, is not the game objective because of design can be fun too. But I generally don't play them for roleplaying purposes. CCGs were never my thing and most minis/manual simuilation games have only been fun for me when played in conjunction with RPGs. Board games on the other hand have really come a long way in the last few years, but ironically have become less useful to RPG design because of it. [/QUOTE]
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