PaulKemp
First Post
takyris said:Paul, a couple additional notes, based on your replies.
That's the thing, though. It's something different for everybody. Some people read fantasy because they really like the setting, and for them, it's all about epic theme characters and archetypes moving through a beautiful, well-realized world.
What you said makes me more likely to read you, because it sounds like you treasure the kinds of things I treasure -- but it doesn't make someone who reads for setting/archetypal themes any less of a reader.
Agreed. I hope it did not seem as though I was suggesting that someone who treasures setting over characters, or vice versa, is any less a reader. I meant only to suggest that even in a world that is not a "wower," enthralling stories can be told.
That's a writer perspective, and as a writer, I agree with you completely. As a reader, I disagree somewhat, since I get annoyed with authors who retcon their universes to make room for more expansions or sequels. As a gamer, I disagree vehemently, because I paid good money for a campaign setting that should be everything I need to run my own game, and if someone comes along and violates it, that's a pain.
I don't think we disagree, even as gamers. I think we're talking about two different things. I think that a writer in a shared-game world has an obligation to make his writing consistent with the details of the setting. For my part, I work very hard to do that in FR and the little bits of realmslore that I insert into the narrative seem to please my readers (few though they may be

Paul
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