OnyxPharaoh
First Post
...Although it is possible to have a low-capitaliation company go public, it is hard in practice to do so...
I certainly agree.
And selling investors on a small roleplaying company would require an incredibly slick seller.
...Although it is possible to have a low-capitaliation company go public, it is hard in practice to do so...
My contention is that the TTRPG market is so small that there is only room for one market leader. All the others simply don't make enough money to make it worthwhile. And even the market leader apparently isn't making enough actual dollars to be considered an important part of Hasbro's business.
Then the only conclusion I can make is that the industry does not provide sufficent rate of return to justify potential investment.
are there such significant benefits in staying private that no company other than WOTC has stopped being a private entity?
Rather than attempting to capture the existing limited market, they should focus their efforts on expanding the market and draw in more consumers.
But without being able to examine those private companies' financial records, it is hard to determine why they aren't providing a decent return.
Yes, but that is more a problem of marketing than game design and development. Marketing on the required scale typically requires large amounts of money.
...print publishing has been problematic for the past decade, with one of the major retailers in the business (Borders) shuffling off this mortal coil
Profit margins on print products have been small for quite some time - print costs keep rising, and distribution eats a large chunk of your gross income.
Absolutely. But it is an industry wide concern. So why there aren't any trade or industry organizations focusing resources on this problem is beyond me. I would think GAMA or GENCON would be in a strong position to support these initiatives.
Print publishing has not been problematic at all. In fact, the cost of print publishing has been falling over the last decade.
The spread of print-on-demand publishing has only made this cheaper.
But you do make a good point. Some print retailers have been having significant problems. But the only ones who are hurting are those who have failed to adapt to new methods of distribution. Borders has indeed fallen fast.
A few secondary concerns:
1) I think your analysis should include a discussion of non-TTRPG competition. Many people compare D&D to WoW and I imagine the cross-elasticity of TTRPGs and Digital RPGS is fairly high. Not a lot of industries (outside of entertainment) face the same issue of ready substitutes.
They're only in a strong position if they have extra funds to throw at the problem. GAMA's for games in general, not RPG's in specific, so they're only in a position to throw money at the problem proportional to the RPG representation in the organization. And GenCon makes money off.. a convention, in an era when travel, hotel, and space costs are ever-rising. Note how the expansion of GenCon failed a couple years ago? I don't expect either has $$ to spare.
And that's for real mass-market stuff, where the print runs are large. Costs per copy go up as the print run size drops - and gaming's a niche market, so print runs are relatively small.
In theory. Everyone says how Print-On-Demand has revolutionized things. But that sounds more like marketing spin trying to sell PoD than reality. I haven't seen anyone ponying up specific success stories around it, much less breakdowns of how overall costs have actually dropped.
Borders has been known to be on the rocks for years. That's not "fast" in my book. When they are one of the only two major chains out there, that's not something you can toss aside with a shrug of "bad business".
I was refering more to the qualitative advantages these two organizations possess by straddeling the line between producers and consumers. Their combined reach in terms of driving market growing initiatives would be an advantage that individual producers of games cannot achieve alone.
If your margin is low, you have to reorganize your company in a way that will increase them.
In one quarter Border's stock managed to drop 94.7%. That's fast in my book.
And actually Borders is one of four major book retailers in the United States joined by Amazon, Barnes and Nobles, and Books-a-Million.
But they'd still need money to back the activity, and some folks with serious heads for marketing.
The only place where the only thing between you and better profit margin is organization is in financial derivatives. If you produce real products, you face real physical limitations, so that there's a limit to how much you can do with reorganization.
Amazon is not in the same category ("chain"), as they don't have brick-and-mortar stores.
Books-a-Million may be a great company, but it doesn't appear to be in the same league at this time.