Gaming jargon through the years...

  • Anything that has to specify the number of sides that are on a die
  • Wandering monster
  • Eps, exp, experience points
  • Dungeon being a place where monsters lurk, instead of a place where prisoners are tortured
  • Dragons being anything but green
  • The word "cleric" actually being used
  • Charisma, ego, and presence being different terms for the same thing
  • Elves being just slightly shorter than humans (instead of tiny, or taller than humans)
  • Trolls having fronds on their heads and regenerative powers
  • Gnolls being something other than grassy banks
  • Gnomes being taller than a foot.
  • Being attacked by ooze
  • Wands being a collection of spells in a stick; scrolls vanishing when you read them
  • Kobolds being anything at all.
  • Tenser, Bigby, and Mordankienan
  • "+2 against..."
  • Turning the undead
  • Priests who fight; martial artist monks who can't
  • Stones that whizz around your head
  • Putting a sphere of annihilation inside a bag of holding
  • The (insert body part here) of Vecna

-The Gneech
 

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Hmmm... I'm also trying to think of anything from Fantasy fiction that may have become regular words in RPGs, and perhaps in general usage...
 

Olgar Shiverstone said:
Isn't "mobs" an EQ thing?
People who play MUDs (Multi-User Dungeons) were using the word "mob" when the EverQuest players were still stacking up alphabet blocks. ;)

Okay, that mild ribbing aside, the term "mob" is short for "mobile" and is used on MUDs to refer to any creature, monster, or NPC (in D&D terms) that is controlled by the computer. Sometimes there will be a distinction between plain-old ordinary mobs, which just sit there until you interact with them, and aggressive mobs ("aggro" or "aggie"), which will attack you as soon as you enter their area.

http://www.faqs.org/faqs/games/mud-faq/diku/ has a short section on MUD jargon, much of which overlaps with D&D.

You might also check out The Jargon Dictionary .
 

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