hafrogman
Adventurer
I think part of the problem might be the paralysis of choice. Character design is so truly open, that it's difficult to figure out what to play. It's taken me this long to get an idea that excites me.
Then I come back here and realize it's right there in the second post.
So yes, I'd like to play a dragon, please. Powers should be fairly straight forward: claws, wings, scales, fiery breath.
As far as an origin, I figure he'd be a genetic experiment of some kind. Someone got it into their head to engineer a living tank as the next evolution of warfare. They used legends as their blueprints and after a few failures that were too stupid to live, train or be of any use to any one, they eventually produced one success that was quite a bit more intelligent than they had planned for.
Then I come back here and realize it's right there in the second post.
Characters:Please keep in mind that you can play practically ANYTHING - Dragon
*SNIP*
So yes, I'd like to play a dragon, please. Powers should be fairly straight forward: claws, wings, scales, fiery breath.
As far as an origin, I figure he'd be a genetic experiment of some kind. Someone got it into their head to engineer a living tank as the next evolution of warfare. They used legends as their blueprints and after a few failures that were too stupid to live, train or be of any use to any one, they eventually produced one success that was quite a bit more intelligent than they had planned for.
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