• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Gaming W/Jemal - Epic Mortal Kombat (Character creation.)


log in or register to remove this ad

34 point buy.

As for Paragon, there is no 'OFFICIAL' Wording on it, though the +15 you've got is from when a bunch of us over at the Wizards Optimization Boards went over it for a while and that's what we all managed to agree on.

I'll allow Paragon at +15, BUT in keeping with the game, It won't gain the SLA's. (I don't think that loosing Greater Dispel, See Invis, and Haste 3/day is much of a pain to a Paragon, though).

As for Half-celestial, I'll drop the LA by one to compensate for loosing them. How's that sound?
 

Jemal said:
34 point buy.

As for Paragon, there is no 'OFFICIAL' Wording on it, though the +15 you've got is from when a bunch of us over at the Wizards Optimization Boards went over it for a while and that's what we all managed to agree on.

I'll allow Paragon at +15, BUT in keeping with the game, It won't gain the SLA's. (I don't think that loosing Greater Dispel, See Invis, and Haste 3/day is much of a pain to a Paragon, though).

As for Half-celestial, I'll drop the LA by one to compensate for loosing them. How's that sound?

Sounds very fair, though actually looking at the template I'm having second thoughts. Some of its perks (DR and SR in particular) are overridden by a Monk's ability, and the Ability bonuses are nice but not overwhelming compared to other stuff of a similar LA.

So then... Paragon. Maybe. It's definitely an awesome template, but I wonder if it's worth losing all those Epic Feats. No Vorpal Strike, no Devastating Critical... hmmm.

Needs some thought, clearly.

At any rate I'll be going with the Monk concept, I'm sure of that at least.
 

well, it definitely depends on what kinda characte you're going for, but it DOES have alot of good stuff, which compensates for Epic feats...

+25 all attacks (Epic Prowess gives +1 all attacks)
+20 all damage rolls (Epic W.Spec gives +4 to single weapon's damage)
+15 all stats (Epic feat gives +1 to single stat)
+29 AC (Armor Skin gives +1 ac)
+10 All Saves. (Epic Will/Fort/Reflex gives +4 to one save)
+10 All Skills. (Epic Skill Focus gives +10 to one skill)
Fast Heal 20 (Fast Heal feat gives 3)
Dr is /Epic, which is better than /Magic granted by Monk (Though just a warning, NEITHER will be very effective in this campaign. Everybody's got an Epic Attack at level 20.)
SR =CR+25[SR 65] vs Monk40 [SR 10+Lvl=SR 50]. (Another warning, as it's a 'fighter' campaign, SR is less meaningful also)
TRIPLE Speed (!!!!!!), not Triple 'base' speed, Triple SPEED. (Epic Speed gives+30. Taken twice, it Triples the normal human's speed).
ALSO, Paragon's gain a bonus Epic feat according to my ELH.

Though the DOWNSIDE is that you loose 15 class levels. It's not the EPIC Feats I'd worry about, but the other stuff, like possible extra abilities from multiclassing.

As for Dev Crit, you COULD take it if you wanted, and it would be basically your only feat.
BUT, the DC would be much higher...
Sure, you loose 4 ability points from level, but you gain +15 to STR, and a +13 to all Special Attack DC's, such as the Save DC vs Dev Crit.

Not specifically trying to change your mind, just pointing out that it's pretty damn good.. depending on what you're trying to do with it.
 

Jemal said:
Actually, that's not a 'trade', nor is it a house rule, Those are Epic Feats straight out of the ELH. They're called "Great Strength", "Great Dexterity", "Great Wisdom", etc. Each gives a +1 un-named bonus to the associated ability score. they can be taken multiple times, but I believe they have a requirement that you have 25 in the score first

That's what I figured, but I wasn't sure. How does playing a Djinni sound? I know that plane shifting is moot, but otherwise, all the special abilities (minus wind walk) are lower level stuff.
 

Jemal said:
well, it definitely depends on what kinda characte you're going for, but it DOES have alot of good stuff, which compensates for Epic feats...

+25 all attacks (Epic Prowess gives +1 all attacks)
+20 all damage rolls (Epic W.Spec gives +4 to single weapon's damage)
+15 all stats (Epic feat gives +1 to single stat)
+29 AC (Armor Skin gives +1 ac)
+10 All Saves. (Epic Will/Fort/Reflex gives +4 to one save)
+10 All Skills. (Epic Skill Focus gives +10 to one skill)
Fast Heal 20 (Fast Heal feat gives 3)
Dr is /Epic, which is better than /Magic granted by Monk (Though just a warning, NEITHER will be very effective in this campaign. Everybody's got an Epic Attack at level 20.)
SR =CR+25[SR 65] vs Monk40 [SR 10+Lvl=SR 50]. (Another warning, as it's a 'fighter' campaign, SR is less meaningful also)
TRIPLE Speed (!!!!!!), not Triple 'base' speed, Triple SPEED. (Epic Speed gives+30. Taken twice, it Triples the normal human's speed).
ALSO, Paragon's gain a bonus Epic feat according to my ELH.

Though the DOWNSIDE is that you loose 15 class levels. It's not the EPIC Feats I'd worry about, but the other stuff, like possible extra abilities from multiclassing.

As for Dev Crit, you COULD take it if you wanted, and it would be basically your only feat.
BUT, the DC would be much higher...
Sure, you loose 4 ability points from level, but you gain +15 to STR, and a +13 to all Special Attack DC's, such as the Save DC vs Dev Crit.

Not specifically trying to change your mind, just pointing out that it's pretty damn good.. depending on what you're trying to do with it.


Good points for sure. I'm definitely thinking seriously about Paragon, not ruling it out by any means, particularly as it could be rather fitting for my concept of an ascended, enlightened wanderer.

Another thing I'm thinking about, though, is possibly drawing up a homebrewed 'Enlightened' template to run by you, since you specifically mentioned that you might be amenable to customized stuff in this game. If I did then I would probably attempt to balance it for about a +5 or so LA, which would give me somewhat more room to manoeuvre with my class levels.

Oh, after actually looking at the class it occurs to me that Tattooed Monks suck pretty hard. So strike that off of my plan for the crunch. Not sure if I'll look at taking another PrC or... what. Of course if I go with the Paragon template then it'll be a moot point since I won't have to worry about disposing of anywhere near so many class levels.
 

Shayuri - As a DM, I personally don't like the Monk's belt adding Wis to AC, as that can become an insane AC boost for pocketchange.

--

I completely agree! Most GM"s seem to allow it, but honestly, I dislike that interpretation. Cool. So if I want that bonus, I'll dip into monk or ninja... Mew.
 

There's a preview of the War Hulk here near the bottom of the page. The preview doesn't include a write-up for the Hulks main drawback, below.

No time to think (Ex): A character with levels in the war hulk prestige class is considered to have 0 ranks in all Intelligence-, Wisdom-, and Charisma-based skills (whether or not he has bought ranks in them previously). The only exception is Intimidate skill, which works normally.
 


Jemal said:
34 point buy.

As for Paragon, there is no 'OFFICIAL' Wording on it, though the +15 you've got is from when a bunch of us over at the Wizards Optimization Boards went over it for a while and that's what we all managed to agree on.

I'll allow Paragon at +15, BUT in keeping with the game, It won't gain the SLA's. (I don't think that loosing Greater Dispel, See Invis, and Haste 3/day is much of a pain to a Paragon, though).

As for Half-celestial, I'll drop the LA by one to compensate for loosing them. How's that sound?

Ah, I was wondering since I looked at Paragon and realized there is no official LA. :p

What would happen to a Tulani? I'm guessing that meteor swarm, time stop, etc. as SLAs do not fit with the theme you want.

Autumn said:
Oh, after actually looking at the class it occurs to me that Tattooed Monks suck pretty hard. So strike that off of my plan for the crunch. Not sure if I'll look at taking another PrC or... what.

They're actually okay for the setting they were intended to work with (Rokugan), which is generally low-level and very low on magical healing. Not so good for a standard campaign, and probably no good in epic. ;)
 

Into the Woods

Remove ads

Top