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Gaming W/Jemal - Epic Mortal Kombat (Character creation.)


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-Expeditious Dodge (RoTW, p.150) Gain a +2 dodge bonus to AC until the beginning of your next turn when you move 40 ft or more in a single turn.
-Wrathful Healing (Enemies and Allies, p.20) +3 weapon bonus. Heal damage equal to 1/2 damage dealt by melee weapon. It has no effect if you have full HP.
-Bondleaf Wrap (Arms and Equipment Guide, p.14) 1000gp Armor. +1 AC. No max dex, acp or arcane spell failure.
-Deathstrike Bracers (MIC, p.93) 5000 gp 3/day - Use melee attacks to deal extra damage from crits and sneak attacks to constructs, elementals, oozes, plants, and undead as if they were not immune to extra damage. This does not affect other immunites or resistances to extra damage such as fortification. Last 1 round per use.
-Belt of Battle (MIC, p.73) 12000gp +2 Competence bonus to Init. It also has 3 charges that are renewed each day at dawn. These charges can be used as a swift action to gain an extra action depending on the number of charges used. 1 charge: 1 move action. 2 charges: 1 standard action. 3 charges: 1 full-round action.
-Strongarm Bracers. I think you already know about this.

Also 2 more:
-Starmantle Cloak (BoED, p.116)132000 gp Take no damage from non-magical weapon attacks. DC 15 reflex save to take half damage from magical weapons.
-Retributive Amulet (BoED, p.116) 56000 gp +2 sacred bonus to AC. Whenever you are dealt damage, you take only half while the attacker takes half. If the damage taken is odd, the attacker takes the odd point. (ex: 15 damage = 7 damage for you, 8 for attacker)


P.S.
-Would you allow the rules for adding common item effects found on p.234 of the MIC to be used?

-Why wouldn't thri-keen be able to use twice the number of rings, gloves, and bracers that a normal being would have. He has four arms.
 

Avalon® said:
-Retributive Amulet (BoED, p.116) 56000 gp +2 sacred bonus to AC. Whenever you are dealt damage, you take only half while the attacker takes half. If the damage taken is odd, the attacker takes the odd point. (ex: 15 damage = 7 damage for you, 8 for attacker)


... wow. BoED... :lol:

If this is allowed then I imagine you can sign everyone up for one, even if they cost 10x that.
 

brother_a - The amulet costs 3X what a normal magic weapon would cost, so it would be same at Epic (AN EPIC +10 would thus cost 3 Million gp, etc.)

Avalon -
-Expeditious Dodge (RoTW, p.150) Gain a +2 dodge bonus to AC until the beginning of your next turn when you move 40 ft or more in a single turn.
-Wrathful Healing (Enemies and Allies, p.20) +3 weapon bonus. Heal damage equal to 1/2 damage dealt by melee weapon. It has no effect if you have full HP.
-Bondleaf Wrap (Arms and Equipment Guide, p.14) 1000gp Armor. +1 AC. No max dex, acp or arcane spell failure.
-Deathstrike Bracers (MIC, p.93) 5000 gp 3/day - Use melee attacks to deal extra damage from crits and sneak attacks to constructs, elementals, oozes, plants, and undead as if they were not immune to extra damage. This does not affect other immunites or resistances to extra damage such as fortification. Last 1 round per use.
-Belt of Battle (MIC, p.73) 12000gp +2 Competence bonus to Init. It also has 3 charges that are renewed each day at dawn. These charges can be used as a swift action to gain an extra action depending on the number of charges used. 1 charge: 1 move action. 2 charges: 1 standard action. 3 charges: 1 full-round action.
-Strongarm Bracers. I think you already know about this.
Expeditious Dodge, Wrathful Healing, Deathstrike Bracers, Belt of Battle, and Strongarm bracers are all ok. I don't like the bondleaf wrap as it seems like just a cop-out easy way to get magical armour and thus save a space for people who don't ordinarily wear armour due to the downsides.(Dextrous fighters + Mages)

-Starmantle Cloak (BoED, p.116)132000 gp Take no damage from non-magical weapon attacks. DC 15 reflex save to take half damage from magical weapons.
-Retributive Amulet (BoED, p.116) 56000 gp +2 sacred bonus to AC. Whenever you are dealt damage, you take only half while the attacker takes half. If the damage taken is odd, the attacker takes the odd point. (ex: 15 damage = 7 damage for you, 8 for attacker)
Never have allowed either of these, never will. sorry.

P.S.
-Would you allow the rules for adding common item effects found on p.234 of the MIC to be used?
Depends on what they are, I don't have MIC.

-Why wouldn't thri-keen be able to use twice the number of rings, gloves, and bracers that a normal being would have. He has four arms.
Most people have 10 fingers, they can still only wear 2 magic rings. Regardless of # or type of apendages, beings can only wear a certain number of magical equipment before it starts interfering with each other. The main reason for this from the designers PoV was balance. Why should an Ettin be allowed to wear 2 necklaces and 2 helms? Or a centaur wear 2 pairs of boots?
There was an official answer to similar questions from wizards (Or maybe it was the sage) along these lines. There was a couple real good reasons given, but in the end, it's all about balance. There are some fairly easy ways to gain extra limbs pretty cheap, why should that let you have more magic items?
 

Jemal said:
Depends on what they are, I don't have MIC.

It allows you to add the effects of common magical items (rings of protection, bracers of armor, amulets of natural armor, cloaks of charisma, amulets of con, gloves of dex, headbands of int, belts of str, periapts of wis, resistance to energy, and cloaks of resistance) to specific items slots without multiplying the cost by 1.5. Example: Adding the effects of a cloak of resistance to a cloak of the manta would cost 25,000 gp instead of 37,500 gp.

So... is it a go?
 

I'm interested in making a character for this. I just have a few questions for you, both of which have probably been answered already :p . First, whats the LA on paragon, and second, what is the definative level? I'm gonna be working up a Paragon Pseudodragon, though if the level is too low I'll probably switch myself over to not using the paragon. I'll assume we are level 40 in the interest of having some fun with it. This will give me something to toy with when I go on a road trip for the next week.

Plus: How do you feel about allowing items from savage species?
 
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I'm not basing this character off of anything previously posted. Its essentially going to be a rogue using the feats Giant Bane (Complete Warrior), Underfoot Combat (Races of the Wild), and Confound the Big Folk (Races of the Wild). Its a cute little design I've been working on for awhile now.

BTW, another question. If I have the Prehensile Tail feat, can I pair that with Arms of the Naga or Gloves of Man (see previous post :p ) in order to make the prereqs for Multiweapon Fighting?
 

Avalon - Um.. I don't think I'd allow that, it's specifically the opposite of the way magic item stacking is supposed to work, and I don't see a good reasoning for it other than people wanting to save money.

Darimaus - We're going level 40, and for the purposes of this game, Paragon is LVL 15. Though Shayuri did post a pseudodragon concept allready... Hmm, relatives perhaps? ;)

As for items, I've posted before (numerous times though you wouldn't neccesarily know that) that anything outside my sources (Core, and complete arcane/mage/warrior/divine/adventurer) must be described in full before I'll make a decision on it. This includes ALL feats, classes, prestige classes, races, templates, spells, items, etc that aren't in my above listed books.
 

Eh.

Eh, long time no see Jemal! Hoping to be able to get in on this. Few ideas bouncing around my head though I'll save posting them till my days off begin tomorrow.

That said, couple of quick things.

The reasoning as stated in the MIC for removing the 1.5x stacking on those specific abilities was because of the proliference of 1-3 times per day items and trinkets. Basically the book introduced a lot of abilities that, while nifty, would screw your charachter since they take the slots of 'cruicial' items.

Also, the amulet of retribution was reprinted anyways, functions 2 or 3 times per day now (don't have it with me) Sorta useless now for the cost. =)

Also, are you allowing anything at all from your 'banned' books? Book of nine swords is my specific question because it has a few feats and weapon enhancements that have nothing to do with the quasi-magical nature of the book and could just as easily have appeared in complete warrior or phb 2. Case by case maybe?
 

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