Brother Allard
First Post
Fair enough, but I'll need pricing for an epic version of the amulet.
Avalon® said:-Retributive Amulet (BoED, p.116) 56000 gp +2 sacred bonus to AC. Whenever you are dealt damage, you take only half while the attacker takes half. If the damage taken is odd, the attacker takes the odd point. (ex: 15 damage = 7 damage for you, 8 for attacker)
Expeditious Dodge, Wrathful Healing, Deathstrike Bracers, Belt of Battle, and Strongarm bracers are all ok. I don't like the bondleaf wrap as it seems like just a cop-out easy way to get magical armour and thus save a space for people who don't ordinarily wear armour due to the downsides.(Dextrous fighters + Mages)-Expeditious Dodge (RoTW, p.150) Gain a +2 dodge bonus to AC until the beginning of your next turn when you move 40 ft or more in a single turn.
-Wrathful Healing (Enemies and Allies, p.20) +3 weapon bonus. Heal damage equal to 1/2 damage dealt by melee weapon. It has no effect if you have full HP.
-Bondleaf Wrap (Arms and Equipment Guide, p.14) 1000gp Armor. +1 AC. No max dex, acp or arcane spell failure.
-Deathstrike Bracers (MIC, p.93) 5000 gp 3/day - Use melee attacks to deal extra damage from crits and sneak attacks to constructs, elementals, oozes, plants, and undead as if they were not immune to extra damage. This does not affect other immunites or resistances to extra damage such as fortification. Last 1 round per use.
-Belt of Battle (MIC, p.73) 12000gp +2 Competence bonus to Init. It also has 3 charges that are renewed each day at dawn. These charges can be used as a swift action to gain an extra action depending on the number of charges used. 1 charge: 1 move action. 2 charges: 1 standard action. 3 charges: 1 full-round action.
-Strongarm Bracers. I think you already know about this.
Never have allowed either of these, never will. sorry.-Starmantle Cloak (BoED, p.116)132000 gp Take no damage from non-magical weapon attacks. DC 15 reflex save to take half damage from magical weapons.
-Retributive Amulet (BoED, p.116) 56000 gp +2 sacred bonus to AC. Whenever you are dealt damage, you take only half while the attacker takes half. If the damage taken is odd, the attacker takes the odd point. (ex: 15 damage = 7 damage for you, 8 for attacker)
Depends on what they are, I don't have MIC.P.S.
-Would you allow the rules for adding common item effects found on p.234 of the MIC to be used?
Most people have 10 fingers, they can still only wear 2 magic rings. Regardless of # or type of apendages, beings can only wear a certain number of magical equipment before it starts interfering with each other. The main reason for this from the designers PoV was balance. Why should an Ettin be allowed to wear 2 necklaces and 2 helms? Or a centaur wear 2 pairs of boots?-Why wouldn't thri-keen be able to use twice the number of rings, gloves, and bracers that a normal being would have. He has four arms.
Jemal said:Depends on what they are, I don't have MIC.