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Gaming W/Jemal - Epic Mortal Kombat (Character creation.)

Thanks Jemal, I think I have enough info to have my character made up before I go to sleep tonight. Btw, the reason why I asked about the arms was for an alternative, since they do accomplish the same thing as gloves of man.
 

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Avalon - Where's that from, and what's it based off?

Darimaus - cool. Go with the gloves, they shouldn't be too expensive to add onto whatever uber-magical gloves you were planning on. ;)
 


Jemal said:
All skill boosters must either be in an appropriate slot, or cost extra (I consider Rings as appropriate for any skill booster). Max +40 item, and after +20 they're considered epic (X10 cost).

Ouchie that means the +40 skill boost items cost 1.6 mil right?

What would be the cost of A greater invisibility ring? Standard one costing 20k. Maybe like 100-120k? I dont know if one already exists.
 

Jemal said:
Solarius - Anything can be a pain depending on how it's used, but the Void Incarnate is just naturally painful to DM. By lvl 10, they've got Improved Easion & Mettle(Fort/Will). With a good Reflex save (And Dextrous fort/will), this makes them essentially immune to anything that allows a save.
Add that to their existing immunity to force effects, mind affects, and divinations, as well as their Freedom of Movement(Immunity to grapples) and Void Presence. THEN, take into account that all of these powers are EXTRAORDINARY!
Definitely NOT Underpowered. I call them the "can't touch this" class. Not too much on the offense, but with the sneak attack 1/round, just pump your rogue levels non-epic, Dual-wield Keen Kukri's, and get something that lets you sneak attack & Crit constructs/undead.
[sblock=rant]Worst I ever saw, though, was a guy who combined them with Kensai, and one other "secret ingredient". The end result was that he could make a concentration Check (Very easy to pump) vs anything that allowed a save, and if he made it, nothing happened.
If he'd had more levels he would've added legendary dreadnought for the 'unstoppable' part, which then allows you to make a save (at +20) vs something that doesn't NORMALLY allow a save.[/sblock]
You sound like someone who allowed something that seemed perfectly reasonable, then it exploded into this horrific exploit that totaled everything you could brought into play and then some. :lol: I can see where my character was shaping up to be something similar... I'll find something else to put levels into. Maybe the original Daring Warrior idea, or perhaps Swashbuckler for AC madness. We'll see.
 

Alrighty, I still need to write up a personality/background, as well as post a word for word section on the outside sources things I used, however I'm pretty much done so heres my rough draft.

Caltrop the Odd

[sblock]

Paragon Pseudodragon, Rogue 16, Fighter 2, Monk 1, Scout 1

Str: 56 (13 Base + 15 Paragon + 5 Inherant + 20 Enhancement + 5 Level
- 4 Racial + 2 Graft)
Dex: 60 (14 Base + 15 Paragon + 5 Inherant + 20 Enhancement + 4
Racial + 2 Graft)
Con: 42 (14 Base + 15 Paragon + 5 Inherant + 6 Enhancement + 2 Graft)
Int: 40 (14 Base + 15 Paragon + 5 Inherant + 6 Enhancement)
Wis: 42 (12 Base + 15 Paragon + 5 Inherant + 6 Enhancement + 2 Racial)
Cha: 42 (14 Base + 15 Paragon + 5 Inherant + 6 Enhancement)

BAB: +17
Fort: 41 (11 Base + 15 Con + 5 Resistance + 10 Paragon)
Ref: 48 (13 Base + 18 Dex + 5 Resistance + 2 Feat + 10 Paragon)
Will: 37 (8 Base + 16 Wis + 5 Resistance + 10 Paragon)
AC: 100 (10 Base + 12 Luck + 12 Insight + 25 Dex + 15 Wis + 10 Natural Armor + 8 Armor + 5 Deflection + 2 Size + 1 Monk)
Speed: 45 ft/ 180 ft fly (good)
HP: 804 (2d12 + 18d8 + 2d10 + 616) *Max Hit points due to paragon
Initiative: +29
Languages: All in PhB (except Druid)

Feats: Underfoot Fighting, Giantsbane, Confound the Big Folk, Multi Weapon Fighting, Improved Multiweapon Weapon Fighting, Greater Multiweapon Fighting, Run, Prehensile Tail, Dodge, Stunning Fist, Swift Ambusher (Scout and Rogue levels stack for the purpose of Skirmish), Savvy Rogue (Improves the effects of rogue special abilities. Ones in question are (defensive roll) use defensive roll 3 times/day, (improved evasion) gain +2 on reflex saves, (crippling strike) the extra str damage from your sneak attacks affect creatures who are immune to crits.)

Epic Feats: Epic Dodge

Special Abilities: Trapfinding, Trapsense +5, Improved Evasion, Defensive Roll, Crippling Strike, Sneak Attack 8d6, Improved Unarmed Strike, Flurry of Blows, Skirmish +5d6, +4 AC

Skills: (459)
Hide: 84 (25 Ranks + 25 Dex + 30 Competence + 4 Racial)
Move Silently: 80 (25 Ranks + 25 Dex + 30 Competence)
Spot: 51 (25 Ranks + 16 Wis + 10 Competence)
Listen: 51 (25 Ranks + 16 Wis + 10 Competence)
Search: 50 (25 Ranks + 15 Int + 10 Competence)
Bluff: 51 (25 Ranks + 16 Cha + 10 Competence)
Sense Motive: 51 (25 Ranks + 16 Wis + 10 Competence)
Diplomacy: 51 (25 Ranks + 16 Wis + 10 Competence)
Gather Information: 51 (25 Ranks + 16 Cha + 10 Competence)
Survival: 51 (25 Ranks + 16 Wis + 10 Competence)
Tumble: 74 (25 Ranks + 25 Dex + 20 Competence + 4 Racial)
Knowledge Arcana: 50 (25 Ranks + 15 Int + 10 Competence)
Knowledge Religion: 50 (25 Ranks + 15 Int + 10 Competence)
Knowledge (Everything Else in PHB): 26 (1 Ranks + 15 Int + 10 Competence)
Use Magic Device: 51 (25 Ranks + 16 Cha + 10 Competence)
Open Lock: 60 (25 Ranks + 25 Dex + 10 Competence)
Handle Animal: 27 (1 Ranks + 16 Cha + 10 Competence)
Disable Device: 26 (1 Ranks + 15 Int + 10 Competence)
Decipher Script: 26 (1 Ranks + 15 Int + 10 Competence)
Climb: 92 (25 Ranks + 23 Str + 40 Competence + 4 Racial)
Escape Artist: 74 (25 Ranks + 25 Dex + 20 Competence + 4 Racial)
Speak Language: 10 Languages (20 Crossclass Ranks)
Spellcraft: 37 (25 Crossclass Ranks + 15 Int + 10 Competence)
Balance: 49 (0 Ranks + 25 Dex + 20 Competence + 4 Racial)
Jump: 43 (0 Ranks + 23 Str + 20 Competence)

Attacks: Melee: +65, Ranged +67

Full Attack (Quarterstaff of Alacrity/Souldrinker, and Flurry of Blows): +66 (5 attacks, Quarterstaff), +62 (Souldrinker), +61 (2 attacks, Quarterstaff), +57 (Souldrinker), +56 (2 attacks, Quarterstaff), +52 (Souldrinker), +47 (SoulDrinker)

Damage: Quarterstaff = 1d3+36
Souldrinker: 1d6+48

Equipment:
Boots of Swiftness/Climbing +40: 1,984,000
Hand of Glory/Natural Armor +5/Wisdom +6/Constitution/Adaption/Golembane/Protection: +6: 224,250
Ring of Deflection/Sustenance/Invisibility: 83,750
Ring of Freedom of Movement/Shrinking: 45,400
All Tomes +5: 825,000
Monk's Belt/Strength +20: 4,019,500
Vest of Resistance +5: 25,000
Cloak of Charisma +6/Great Stealth/Aracnia/Displacement: 369,000
Portable Hole: 20,000
Heward's Handy Haversack: 2,000
Quarterstaff, +5, Marrowcrushing, Disruption: (both sides enhanced): 400,600
Quarterstaff of Alacrity (ELH): 462,600
Souldrinker (ELH): 478,335
+5, Speed Adamantine Kama: 128,000
Bracers of Armor +8: 64,000
Gloves of Man/Storing/Dex +20: 4,093,000
Headband of Intelligence: 36,000
Luckstone: 20,000
Ring of Universal Energy Resistance Major: 216,000
10 Immovable Rods: 50,000
10 Sovereign Glue: 24,000
10 Universal Solvent: 500
Flexible Spine: 91,000 (Book of Abberations, Graft, Gives +4 initiative, balance, escape artist, tumble)
Silthilar Bones: 110,000 (Book of Abberations, Graft, Gives +2 to Con)
Silthilar Tendons: 110,000 (Book of Abberations, Graft, Gives +2 to Dex)
Silthilar Muscles: 110,000 (Book of Abberations, Graft, Gives +2 to Str)

8,065

[/sblock]
 
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Wow and I thought voidmind was broken, paragon should be worth +25-30 LA easy :\
+15 is like giving away creature of legend for +1
I also didnt know we were allowed to make custom items like +20 stats things, when he said no item creation.
 
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Given that the epic psuedonatural template is +10 CR (and thus anywhere from +15 to +20 EL) and is far inferior...

On the other hand, I don't have much room to complain. :)
 


Vertexx69 said:
Wow and I thought voidmind was broken, paragon should be worth +25-30 LA easy :\
+15 is like giving away creature of legend for +1
I also didnt know we were allowed to make custom items like +20 stats things, when he said no item creation.

If you'll recall, I did inquire on such things before. It may be just an assumption, but I'm pretty sure stat boosters fall into the same catagory as skill boosters. If such isn't true, well that just means I have a few more million GP to spend on more important things.

BTW: To all who consider paragon to be broken by looking at what I concocted, I assure you that my non-paragon equivilant is in no way inferior to this design, and that I chose paragon as a flavor thing. And realistically, I've not surpassed some of the other builds posted here. I don't think I deserve the Hangman's noose quite yet.
 

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