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Gaming W/Jemal - Epic Mortal Kombat (Character creation.)

Really? I said errata, but it's actually in the SRD. You have the 3.5 monster manual, right? It should list the immunity to negative levels and ability drain there...
 

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I'm trying to find +4 worth of armor abilities to replace soulfire. Here's a couple I'm looking at - let me know if they're kosher:

Magic of Faerun:
Death Ward: Once per day, armor enhanced by this special ability makes the wearer immune to death effects. The armor’s magic automatically confers death ward for a period of 70 minutes the first time the wearer is exposed to a death effect in the course of a day.
Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, death ward; Market Price: +2 bonus.

Negative Energy Protection:
This armor’s magic automatically confers negative energy protection once per day for a duration of 5 rounds the first time the wearer is exposed to any negative energy attack in the course of a day.
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, negative energy protection; Market Price: +1 bonus.
 

Shayuri said:
Really? I said errata, but it's actually in the SRD. You have the 3.5 monster manual, right? It should list the immunity to negative levels and ability drain there...

Yes, as has been pointed out to me over MSN by Darimaus, I am stupid..

I'm actually working of d20SRD.org, and I thought when you said Errata, that it WAS errata, though thinking back, that's actually one I WOULD have agreed with, even if it wasn't allready in there.

Rino - Yep, I actually prefered the 3.0 weapon sizing rules.. A Falchion is a large Scimitar, a Greatsword is a large Long sword, etc.. That made sense, no? Meh, Either way, The answer stands. :)

Brother A - They both look acceptable, though I don't plan on using Death Magic against PC's unless you guys use it first.. That and considering the Spell cap on participants, Death Ward seems less than productive. Neg Energy Pro is excellent, though.

Avalon - Excellent.

ALL - I'm gonna go post an RG right now, look for it soon.
 

I've got another round of magic item requests.

Crown of Sorcerous Terror: +6 Enhancement bonus to Charisma.+3 Profane bonus to AC.
+3 Profane bonus to all saving throws. Able to ‘capture’ 10 levels of single target or
ray spells that are targeted on its wearer. The wearer can ‘redirect’ a captured spell as
a Standard Action. The crown cannot partially absorb spells (i.e.,. all or nothing). Non-Evil wearer only: 4 Persistent Negative levels. 200,000gp Dragon312

Basilisk Mask: Wearer always makes his/her save vs. Gaze Attacks. Gains Feat: Diehard.
If the wearer’s hit-points drop to –10 or lower, he/she does not die until the end of
the next round. If healed to –9 or higher before the end of the next round, the wearer
automatically stabilizes and does not die. After 3 uses of this ability, the Mask looses
its magic. 35,000gp Dragon340

Mantle of Second Chances: Gain 1 re-roll/day. Decision to re-roll must be before success or failure determined. 12,000gp Magic Item Compendium (MIC)

Ghost Shroud: +1 deflection to AC, attacks have strike incorporeal normally. 5,000gp MIC

Steadfast Boots: +4 bonus to avoid bull rush, trip, or overrun attacks. Any two-handed weapon you carry is treated as if readied against charges (even if it normally can't be). 1,400gp (I'd be happy to pay more tho) MIC

Sphere of Awakening: Awaken all allies within 60'. Remove exhaustion and fatigue from same. All are immunie to fatigue, exhaustion and sleep effects for 10 min after activation. 1,800gp MIC

Collar of Umbral Metamorphosis: Gain Dark Creature template - +10 move, Hide in Plain Sight, Darkvision 60', Resistance to Cold 10, Superior Low-Light vision, +8 Hide, +6 Move Silently. 22,000gp Tome of Magic

Gloves of the Master Strategist: True Strike 1/day and functions like gloves of storing. 3,600gp Ghostwalk

Mask of Fury: Wearer can Rage as a Barbarian twice per day. To activate, the wearer must smear the mast with his/her own blood (Standard Action + 3hp damage). If the wearer has
been wounded within the last hour, the Rage can be activated as a Free Action & no
additional damage is taken. 12,000gp Dragon324

Ring of Entropic Deflection: Provides Entropic Shield if you move 10' or more. Miss chance goes up to 50% if speed boosting magic items are worn. 8,000gp MIC

Scout's Headband: +2 competence to Spot. 3 charges/day - 1 charge: darvision 60' for 1 hr, 2 charges: See Invisible for 10 min, 3 charges: True Seeing for 1 min. 3,400gp MIC

Sizing (MIC version): As Sizing from Comp Adv but costs +5,000gp instead of +1

Belt of Ultimate Athleticism: can take 10 on Balance, Climb, Jump, Swim, and Tumble checks. Take 20 1/day. 3,600gp MIC
 
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Voidrazor - No stacking extra charges on an item. I'm gonna rule that while you can stack charged items as normal items, you can't stack the SAME ITEM onto itself.

Also, could you point out which book each of those items is from?
 

Jemal - I edited the post above to include sources. Also, would it be OK to make a charged item slotless and get multiples or have it in several different slots? Or should I just abandon this line of thinking.
 

VR - I'd prefer not, that completely goes against the purpose behind X times/day.

As for the other stuff:
Crown of Sorcerous Terror - OK
Basilisk Mask - OK
Mantle of Second Chances - OK
Ghost Shroud - OK
Steadfast Boots - OK without the Auto-ready All weapons.
Sphere of Awakening - is this 1/day?
Collar of Umbral Metamorphosis - NO. I don't like Items that give templates.
Gloves of the Master Strategist - Um.. I'm gonna say no b/c that price is WAY off. NORMAL gloves of storing cost much more, so why should Gloves of storing PLUS true strike 1/day cost LESS?
Mask of Fury - OK
Ring of Entropic Deflection - NO
Scout's Headband - OK
Sizing (MIC version) - Is this the Weapon Enhancement?
Belt of Ultimate Athleticism - Seems a bit on the cheap side for Skill Mastery.
 

Yeah, magic item pricing often seems to be whacked out. Would Steadfast Boots, Gloves of the Master Strategist, or the Belt of Ultimate Athleticism be available at a higher price? And yes, Sphere of Awakening is 1/day, and Sizing is the weapon enhancement.
 

my problem with the steadfast boots is the auto-ready vs charge (Specifically even if the weapon can't normaly be readied). I may give it at a higher price, but it would only apply to weapons that can normally be readied vs a charge.

The gloves wold cost 23,000. (each glove of storing costs 10K, plus 3,000 for True Strike 1/day @ CL 6, which is the Level of the gloves of storing.)

The belt would be acceptable if we can come up with a good price for it.

Sphere of awakening is ok if 1/day, and As for Sizing, I thought I'd seen it as a +1 in the MIC, though I don't have access to the book now.
 

[sblock=Jemal Only]
I'm still interested in submitting a character for this, but I've had to scrap my previous idea as I couldn't seem to nail down the concept.

Finally I've managed to decide on an idea. I'm interested in playing a Multiheaded (from Savage Species LA+2) Mineral Warrior (From FR Underdark) Jovoc (MM2 Tanari'ri) Fighter / Mortal Hunter (from BoVD) with a penchant for weilding two swords

Basically I like the Jovoc's Aura of Retribution, which means any damage to him is inflicted on all non-tanar'ri in a 30 foot radius (half damage with a fort save).

He'll have tons of hit points (to soak up the damage) but be only a moderate fighter. So he'll be relying his Aura to take care of business.

I'm not 100% set on using the mineral warrior (aka stony) template, as the only real reason is to boost his Con, however I am keen on the multiheaded template as this would give him the Superior Two Weapon Fighting ability (like an Ettin) as well as +2 con.

As you can I'll need your permission before I waste too much time on the concept, let me know if you need more details on any of the above.

Also I'm keen to the 'Robilars Gambit' (PHB2) feat which will give his opponents +4 to hit and dam, but allowing AoO for each attack made against him.[/sblock]
 

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