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Gaming W/Jemal - Epic Mortal Kombat (Character creation.)

[sblock=LR]
Actually, I don't have access to ANY of that stuff, so I'd need the specifics on all of it.
I allready don't like the Jovoc, though. I allready said no to something earlier that reflects half damage back on the attacker, and this is on EVERYONE nearby.
[/sblock]

Also everybody, something was just brought to my attention:
No Robillars Gambit (PHB2).
 

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Jemal said:
[sblock=LR]
Actually, I don't have access to ANY of that stuff, so I'd need the specifics on all of it.
I allready don't like the Jovoc, though. I allready said no to something earlier that reflects half damage back on the attacker, and this is on EVERYONE nearby.
[/sblock]

Also everybody, something was just brought to my attention:
No Robillars Gambit (PHB2).
[sblock=Jemal]Bottom, I was looking forward to this concept. :heh:

I'll see if I can come up with another concept.[/sblock]
 

[sblock=LR]
Need any help? Maybe you could base the character around your 'special/unique trait', if You can come up with one.
[/sblock]
Allright guys, I notice some posts in the RG, but not as many as I'd like. From my tally we've got A lot of interested parties in this campaign, and only 3 submissions there.

I know lvl 40 characters are a big deal to make, but I'd like to get this going pretty soon with the current 11 players.

So far, we have the following 'interested' that haven't pulled out:
( * = Submitted to Rogues Gallery)

*Darimaus - Caltrop
*Rino - Iapetus
*Brother Allard - Grugg
LordRaven
Voidrazor
Shayuri
Avalon
Vertex
Solarius
Caros
Ethandrew
(Did I miss anybody?)

SO, How's everybody coming Along?
BTW, Once you ALL have the basics of your character (Name, Personality, Background, and fighting style), I can start the IC thread and introduce the story to let the RolePlaying begin.
 

Tchk'kla'khan is now in the RG. Btw Jemal, can you give some examples for the special power so that we can have something to base what we should ask for on?
 

I've given a few throughout the thread, can't recall them off the top of my head... I think I gave less LA adjustment to some people, I may allow custom (Or not normally allowed) races/class/PrC, etc.
 

Jemal: would you consider allowing me to apply a weapon property to Grugg's amulet of mighty fists? I'm thinking specifically of wrathful healing. At the moment, I'm carrying around a greataxe only to get some sort of access to healing, but given that Grugg would generally prefer to be in bear form in combat, that's obviously problematic.

Given the x3 cost premium for the amulet, I would drop the attack bonus to +6 for a total cost of +9, or (1,620,000 x 3) 4,860,000 gp, which I would pay for by dropping the greataxe entirely.

Given that Tchk'kla'khan has 16 iterative attacks with weapons with that same property, I don't think this would be unbalancing. Even frenzied with rend and a bite, Grugg would essentially have 6.
 

[sblock=Avalon] I hope you don't mind, but I have a quick suggestion for your character based off of a similar concept I have run. You have alot of bonues nifty feats in your character that just seem to be extras. The blinding speed for example. If you felt inclined, you may wish to attempt to use these feats instead to obtain Devastaing Critical. A DC 39 save or die effect whenever you crit, which should be about 1/4 of your attacks anyways, is something to be feared. Just a suggestion. [/sblock]
 
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[sblock=Brother_allard] If you want, I could give you a Special ability something like that, instead of it being on the amulet, that would allow you to keep your better attacking amulet.

Say the Wrathful Healing effect on all of your Melee Attacks?
Or were you thinking something else for your 'talent'(Or did I allready give you one?)[/sblock]
 

Jemal said:
[sblock=Brother_allard] If you want, I could give you a Special ability something like that, instead of it being on the amulet, that would allow you to keep your better attacking amulet.

Say the Wrathful Healing effect on all of your Melee Attacks?
Or were you thinking something else for your 'talent'(Or did I allready give you one?)[/sblock]
[SBLOCK=Jemal]You already gave me one: applying the feral template to a giant and no LA.

At the moment, the amulet is at +7, so dropping it to +6 isn't a great hardship if that works for you.[/SBLOCK]
 

[sblock=Darimaus]The problem, Darimaus, is that I don't qualify for the Str requirement for the feats (23 for Overpowering Crit and 25 for Devastating). Also, I'm not sure but I think I need 3 exalted feats to qualify for the Saint template.

Other than that, I would take those feats instead. I could free up the 3x Blinding Speed and replace them with Power Attack, Cleave and Great Cleave but I will still be needing 2 feat slots for Overpowering and Devastating Crits.[/sblock]
 

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