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Gaming w/Jemal: Mutant Apocalypse Issue 2: Vegas!
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<blockquote data-quote="Moon_Goddess" data-source="post: 6084078" data-attributes="member: 33"><p>Katrina looks at Uomo <span style="color: #DDA0DD">"Well sure, send the girl out to get shot, that's rather sexist." </span>she says with a smile.</p><p></p><p>With that she retrieves the nails she brought with her holding them in her hands concentrating for a second </p><p></p><p>Her skin begins to harden and take on the rough metallic texture of the nails. Soon even her hair looks like fine strands of galvanized metal and her eyes are smooth balls that shine like polished silver</p><p></p><p>When she does start to walk forward there is a bit of a creak and pop as her joints learn to flex again.</p><p></p><p>[OOC]</p><p>I don't remember what I last attuned her to so I'll have her attune again which will make this 2 rounds.</p><p></p><p>STD: change attunement to metal</p><p>MV: shift to solid form</p><p></p><p>2nd round</p><p>MV: walk to within range of the guards</p><p>STD: defend action</p><p>[sblock="Stats"]</p><p>Offense: </p><p>Initiative: +4 (+4 Improved Init)</p><p>Melee: +3 (+3 Fgt), damage +9 (+9 Str)</p><p>Unarmed: +7 (+3 Fgt, +4Close Combat), damage +9 (+9 Str)</p><p>Improvised Weapon +7 (+3 Fgt, +4 Close Combat), damage +9 (+9 Str, +4 Improvised Weapon)</p><p></p><p></p><p>Defense: </p><p>Dodge: +3 (+3 base)</p><p>Parry: +6 (+3 base, +3 FGT)</p><p>Fortitude: +9 (+3 base, +9 STR)</p><p>Toughness: +9 (6 Impervious) (+3 Defensive Roll, +6 STA)</p><p>Will: +4 (+3 base +1 AWE) [/sblock]</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Moon_Goddess, post: 6084078, member: 33"] Katrina looks at Uomo [COLOR="#DDA0DD"]"Well sure, send the girl out to get shot, that's rather sexist." [/COLOR]she says with a smile. With that she retrieves the nails she brought with her holding them in her hands concentrating for a second Her skin begins to harden and take on the rough metallic texture of the nails. Soon even her hair looks like fine strands of galvanized metal and her eyes are smooth balls that shine like polished silver When she does start to walk forward there is a bit of a creak and pop as her joints learn to flex again. [OOC] I don't remember what I last attuned her to so I'll have her attune again which will make this 2 rounds. STD: change attunement to metal MV: shift to solid form 2nd round MV: walk to within range of the guards STD: defend action [sblock="Stats"] Offense: Initiative: +4 (+4 Improved Init) Melee: +3 (+3 Fgt), damage +9 (+9 Str) Unarmed: +7 (+3 Fgt, +4Close Combat), damage +9 (+9 Str) Improvised Weapon +7 (+3 Fgt, +4 Close Combat), damage +9 (+9 Str, +4 Improvised Weapon) Defense: Dodge: +3 (+3 base) Parry: +6 (+3 base, +3 FGT) Fortitude: +9 (+3 base, +9 STR) Toughness: +9 (6 Impervious) (+3 Defensive Roll, +6 STA) Will: +4 (+3 base +1 AWE) [/sblock] [/OOC] [/QUOTE]
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