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Gaming w/Jemal: Mutant Apocalypse Issue 2: Vegas!
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<blockquote data-quote="Jemal" data-source="post: 6091500" data-attributes="member: 9026"><p>[ooc]</p><p>Technically only his blast is 'heat' descriptor, the heat is just a by product of his absorption and consumption of energy, but I'll allow the cold effect to nullify both the Regen and the attack as it drains the heat he would have been using to power them for the round. However his ability to absorb energy is not something that can be nullified.</p><p>I've also re-read Nullify, and I'm going to say that Frost waits to use it as a readied action when the Scientist starts charging up for an attack, b/c from what I read, Nullify isn't all that great at turning powers off - they can be turned back on, and neither require an action to do so. So if you do it as a Ready during his turn, I'll say you can turn them off for his turn so he doesn't get them... Assuming your nullify is successful..</p><p>which unfortunately it is not. sorry <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>..Actually, Fudge that. It was a great idea, so I'm gonna say not only does it work, it's enough to basically end the fight.</p><p>[/ooc]</p><p></p><p><Lab></p><p>Frost begins concentrating, focusing his energies as the Mad Scientist stands in front of the door and turns back to face him, his energy glowing as he charges for another attack. Frost reaches out then, siphoning the heat directly from the scientist as the heat builds, dissipating it. The scientist gasps as the heat drains from him, and stumbles back into the wall.</p><p>His heat signature is significantly decreased - more like that of someone with a bad fever. "NO! You won't stop my work!" He shouts. Pulling the door open, he glares at you. "We'll meet again!" he dives through the door and there is a flash of light. Frost reaches out to open it again, but it doesn't move, as though it's welded closed.</p><p></p><p>[ooc]</p><p>Enoch, Cass, and Frost each gain a Hero Point for the scientist's escape, though he doesn't have the vial so that's a plus. If all three of you refuse the Hero Point, you can bust down the door quickly enough to chase after him and attempt to continue the fight in the hallway, or you can keep them and deal with Felix and the stuff in the lab.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Jemal, post: 6091500, member: 9026"] [ooc] Technically only his blast is 'heat' descriptor, the heat is just a by product of his absorption and consumption of energy, but I'll allow the cold effect to nullify both the Regen and the attack as it drains the heat he would have been using to power them for the round. However his ability to absorb energy is not something that can be nullified. I've also re-read Nullify, and I'm going to say that Frost waits to use it as a readied action when the Scientist starts charging up for an attack, b/c from what I read, Nullify isn't all that great at turning powers off - they can be turned back on, and neither require an action to do so. So if you do it as a Ready during his turn, I'll say you can turn them off for his turn so he doesn't get them... Assuming your nullify is successful.. which unfortunately it is not. sorry :( ..Actually, Fudge that. It was a great idea, so I'm gonna say not only does it work, it's enough to basically end the fight. [/ooc] <Lab> Frost begins concentrating, focusing his energies as the Mad Scientist stands in front of the door and turns back to face him, his energy glowing as he charges for another attack. Frost reaches out then, siphoning the heat directly from the scientist as the heat builds, dissipating it. The scientist gasps as the heat drains from him, and stumbles back into the wall. His heat signature is significantly decreased - more like that of someone with a bad fever. "NO! You won't stop my work!" He shouts. Pulling the door open, he glares at you. "We'll meet again!" he dives through the door and there is a flash of light. Frost reaches out to open it again, but it doesn't move, as though it's welded closed. [ooc] Enoch, Cass, and Frost each gain a Hero Point for the scientist's escape, though he doesn't have the vial so that's a plus. If all three of you refuse the Hero Point, you can bust down the door quickly enough to chase after him and attempt to continue the fight in the hallway, or you can keep them and deal with Felix and the stuff in the lab. [/ooc] [/QUOTE]
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