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Gaming w/Jemal: Mutant Apocalypse Issue 3: Fallout
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<blockquote data-quote="jkason" data-source="post: 6134845" data-attributes="member: 2710"><p>Grin frowned a moment, taking in all the positions. </p><p></p><p><span style="color: orange">"The fact is, without a nudge or two from Enoch, it sounds like the anti-meta tensions are high enough we're not likely going to convince anyone to let us in on this play, so I think coming from high ground is definitely our best bet. But if we're worried that revealing teleporters opens up a worse bag of worms... </span></p><p><span style="color: orange"></span></p><p><span style="color: orange">"What's the building arrangement look like around this place?"</span> he tried. <span style="color: orange">"Seems like a good bet that all eyes are going to be trained on the center, so if there are nearby rooftops, maybe we can try this 'elevator' plan of Uomo's from there. Might even get ourselves an angle that lets Enoch muddy the snipers without making it as obvious."</span></p><p></p><p>[sblock=ooc]I'll just go ahead and say I'm not the best strategic planner. Rather that get too bogged down in IC back and forth on the specifics, let me just say I'll go with whatever the majority concensus is. I rather expect no matter what tack we take that Jemal will have a wrinkle or two waiting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>If it helps with any planning, in addition to his general machine communication / hacking, Grid has an EMP ability that works in a burst at rank 10 (I believe that's a 1000 foot burst, yes? I'm having a heck of a time finding ranges in the srd). He used it when they got Laura, so most of the other characters would already know about it if they wanted to use in planning.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6134845, member: 2710"] Grin frowned a moment, taking in all the positions. [color=orange]"The fact is, without a nudge or two from Enoch, it sounds like the anti-meta tensions are high enough we're not likely going to convince anyone to let us in on this play, so I think coming from high ground is definitely our best bet. But if we're worried that revealing teleporters opens up a worse bag of worms... "What's the building arrangement look like around this place?"[/color] he tried. [color=orange]"Seems like a good bet that all eyes are going to be trained on the center, so if there are nearby rooftops, maybe we can try this 'elevator' plan of Uomo's from there. Might even get ourselves an angle that lets Enoch muddy the snipers without making it as obvious."[/color] [sblock=ooc]I'll just go ahead and say I'm not the best strategic planner. Rather that get too bogged down in IC back and forth on the specifics, let me just say I'll go with whatever the majority concensus is. I rather expect no matter what tack we take that Jemal will have a wrinkle or two waiting. ;) If it helps with any planning, in addition to his general machine communication / hacking, Grid has an EMP ability that works in a burst at rank 10 (I believe that's a 1000 foot burst, yes? I'm having a heck of a time finding ranges in the srd). He used it when they got Laura, so most of the other characters would already know about it if they wanted to use in planning.[/sblock] [/QUOTE]
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