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Gaming w/Jemal: Mutant Apocalypse Issue 3: Fallout
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<blockquote data-quote="jkason" data-source="post: 6155277" data-attributes="member: 2710"><p>Seeing his attack have an effect bolsters Grid's confidence. As the plasma bolt spreads out, he manages a physics-defying backflip that takes him up and over the attack, landing lightly on his feet with a satisfied smile. </p><p></p><p><span style="color: orange">"See? This is going better already,"</span> he snarks, choosing not to acknowledge the place on the back of his neck where he could still feel the heat from the plasma bolt. </p><p></p><p><span style="color: orange">"We've got him on the ropes, Genie,"</span> he says to the reeling young girl, hoping the two of them can manage to press the advantage. But even as he says it, his next electrical arc zaps over his opponent's head without connecting. </p><p></p><p>[sblock=ooc]</p><p></p><p>I assumed plasma isn't fancy talk for electricity, since Grid's immune to that (and in virtual world, I suspect the immunity would only last as long as one hit, since all these attacks are code metaphors, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). </p><p></p><p>I realized after rolling that Grid's protective vest really wouldn't be useful in cyberland, but since he made the Dodge, even without the +4 from the vest, he makes the Toughness, too, though he manages both by the skin of his teeth:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4125128/" target="_blank">Dodge, Toughness (1d20+12=22, 1d20+6=25)</a></p><p></p><p>Attack (ouch): </p><p></p><p><a href="http://invisiblecastle.com/roller/view/4125130/" target="_blank">Electric Arc (DC 25) (1d20+10=13)</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6155277, member: 2710"] Seeing his attack have an effect bolsters Grid's confidence. As the plasma bolt spreads out, he manages a physics-defying backflip that takes him up and over the attack, landing lightly on his feet with a satisfied smile. [color=orange]"See? This is going better already,"[/color] he snarks, choosing not to acknowledge the place on the back of his neck where he could still feel the heat from the plasma bolt. [color=orange]"We've got him on the ropes, Genie,"[/color] he says to the reeling young girl, hoping the two of them can manage to press the advantage. But even as he says it, his next electrical arc zaps over his opponent's head without connecting. [sblock=ooc] I assumed plasma isn't fancy talk for electricity, since Grid's immune to that (and in virtual world, I suspect the immunity would only last as long as one hit, since all these attacks are code metaphors, anyway. ;) ). I realized after rolling that Grid's protective vest really wouldn't be useful in cyberland, but since he made the Dodge, even without the +4 from the vest, he makes the Toughness, too, though he manages both by the skin of his teeth: [url=http://invisiblecastle.com/roller/view/4125128/]Dodge, Toughness (1d20+12=22, 1d20+6=25)[/url] Attack (ouch): [url=http://invisiblecastle.com/roller/view/4125130/]Electric Arc (DC 25) (1d20+10=13)[/url] [/sblock] [/QUOTE]
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