It shouldn't be too hard to transform the kobolds into one kind of mutant (or mutant animal) and the goblins into another. The young dragon may not have the same thematic punch. Also, a vampire tree isn't quite as interesting if it isn't a green tree planted in a vampire's heart as a stake. I mean, a radioactive vampire tree spawning twig blights is certainly doable -- in a very Gamma World way -- but it doesn't have quite the same charm as the original version.mmadsen said:Perhaps we should do just that: translate a familiar D&D adventure into post-apocalyptic terms. For instance, how would you translate The Sunless Citadel into a post-apocalyptic adventure?