Gamma World for D20 Modern


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Of course, that was just a few pages, wasn't designed for a campaign per se (more as a one-shot), and was built (I think) with the D&D rules rather than the d20 Modern rules. Certainly room for expansion there, I'd say.
 


This is really great news! Although, I'm not familiar with any of Bruce Baugh's previous work. Is GW in good hands?
 
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Maybe it's radiation sickness...

...but my feelings are mixed.

Mainly because I think that Tweet's Omega World in Polyhedron did such a good job of capturing the "essence" of the original Gamma World (i.e., violent fun not to be taken too seriously), that I'm a little wary of Yet Another Version, particularly by the kind of company (WW, essentially) that would probably take it *too* seriously.

Or is it just me? Has anyone ever run a lasting, serious Gamma World campaign?

Also, does anyone want to take bets on whether this version will suffer the same horrible fate (i.e. destined for the discount bin) as all other versions of Gamma World? :)
 

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