Samuel Leming said:
Now that I've had a chance to scan over my free Gamma World Player's Handbook PDF, I can honestly say that it was worth every bit of what I've paid for it.
Sam
I quite agree.
Actually... there are some good bits in there. It's not crap on a stick as I was lead to believe. It's just .... different.
Let's take a VERY small comparison between it and (my personal favorite PA game) Darwin's World.
Darwin's World = Gritty and harsh world where survival is an every day struggle against not only the things in the world, but also the lack of things in the world. From the creatures to the lack of water, to the water available being poisoned beyond any semblance of sane usage, Darwin's World really sets the tone of Post
Apocalyptic gaming.
Gamma World = Mostly shows a partial melting of the polar ice caps, and a few areas of irradiated badlands... For the most part, the ground is arable, the water is potable, and you really only have to watch out for a couple of badlands and the occasional insane robot. And of course the Hoops and Arks. This isn't necessarily a bad thing in and of itself. I had many many fun hours as a kid playing the previous versions of Gamma World.... Nort and Scar, anyone?

My players shuddered at the very names.
Darwin's World = Most of the creatures in Darwin's World are harsh, deadly... and dying... and they know they're dying.... For the most part... they hate it, and they're maliciously trying to take everything with them, too. They're rarely intelligent, but they lash out in instinctive violence against everything around them. The creatures in Darwin's World are truly fearsome. From the Screamers, to the Rad Wolves... the last thing you want to meet in Darwin's World is a creature that isn't domesticated.
Gamma World = I'm a bit less than impressed with most of the range of creatures in the Gamma World PHB, and can only hope that this is rectified in further supplements for the line. Most of what underwhelmed me (and this may certainly be because it's the PLAYER'S handbook) was the proliferation of mansized and human intelligence level creatures. Everything shouldn't be smart. And if the description for the Hoppers holds out for the rest of the setting, then there are few unintelligent creatures left in the world. I would rather have a creature that was a canny hunter or had an interesting defensive knack than to be human level intelligence. Hoops and Arks are certainly exempt from this... Although I didn't see any cactus men, and that saddened me.
Also... where are Nort and Scar???
Those are my two major gripes with what I've seen, thus far. I'll be anxiously waiting to see if the other Gamma World products get the free treatment. If I like what I see from another supplement, it may move me to actually purchase the others.
I have many many fond memories of Gamma World gaming in previous editions. I'd like to see if the new one can compare.
Though I may indeed be jaded by the greatness that is Darwin's World 2.
Oh, one more thing....
I was lead to believe that Gamma World was base D20... I was VERY pleasantly surprised to find that it was built for D20 Modern.
Kudos on that point!
EDIT -
Oh yeah!
Watermark GOOOOD.
DRM BAAAAAAAAAD.
I
LIKE the watermarking scheme. I'm not bothered in the LEAST by having my name attached to my copy of the PDF. It's fully functional, and THAT is what I'm concerned with.
VERY VERY good move, there. I wouldn't be opposed to all PDFs being watermarked with the buyer's name watermarked on the pages.
BIG thumbs up on that point!