Gangs of Mega-City One

Crothian

First Post
Gangs of Mega-City One allows to you to take command of a street gang, filled with the roughest and toughest punks in your block. You will lead them in brawls and rumbles with the rival gangs of other players in an attempt to win turf, fame and hard cash. Each gang member is represented by one miniature on the table, customised and painted by yourself. As you play more and more games of Gangs of Mega-City One, your gang will become more powerful, recruiting new members, hiring specialists and buying superior weapons and equipment on the black market. The goal of each player in this game is to defeat the gangs of his opponents, through a mixture of skill and raw luck, building up his own gang in the process.

The more you play Gangs of Mega-City One, the better your street gang will become – even if you lose a fight, your gang members will at least have learnt something and they may not be so quick to suffer defeat again in the future! As a gang grows, it will not just recruit more members and earn more credits. As it spreads its influence beyond its own block, the gang will begin to dominate more turf, gaining a sizeable reputation within Mega-City One’s criminal circles. Canny players will use this to gain access to incredibly powerful weaponry or hire extremely skilled specialists who will swing the balance of any confrontation in their favour.

As well as developing the street gang as a whole, players will also have a chance to build up the skills and capabilities of each individual member. Young juves have much to learn but the street is a harsh teacher. Those who survive will stand to become among the greatest of all gang members. Even gang leaders will develop new skills and traits that will ensure they are far harder to defeat in a rumble.

Gangs of Mega-City One allows you to see your gang grow from a group of disenfranchised and bored young punks to the greatest criminal masterminds Mega-City One has ever seen!

Each box set contains the full colour rulebook, 12 plastic Street Gang miniatures, a full set of card buildings and a floorplan that will have you fighting for turf within minutes!
 

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This boxed set has it All

Product Identity:
Name of Product: Gangs of Mega-City One: Judge Dredd Urban Warfare
Publisher: Mongoose Publishing
Author/s: Mathew Sprange
Link: www.mongoosepublishing.com
Artist/s: Cover- Warren Mahy, Interior- Various
Stock #/SKU: MGP7050/9781904854593
ISBN: 1-904854-59-1
Cover Price: $49.95
Page Count: 104 plus miniatures, map, paper terrain
Product Type: Box Set
Date of Review: 1/19/05
Reviewer: William T “DM5” Blackburn

Summary Ratings by Feature:

Substance: 5 -Background, Streamlined Rules, Miniatures, Dice, Maps, Terrain-everything needed to play.
Style: 5 -Presented in a user-Friendly and stylish fashion.
Innovation: 5 -Get ready to rumble! Easy to learn, fast paced rules!
Story: 5 -Background Story is presented in an easy to understand format- allowing novices to the Judge Dredd world to quickly come up to speed.
Setting: 5 -A wealth of details explain why your gang would form and fight for a piece of turf to call home.
NPCs: 0 -Not scored- no specific NPCs presented.
Game Mechanics: 5 -Fast-paced and easy to use Basic and Advanced Rules.
PCs: 5 -Attract a variety of gang members with offers of cold, hard cash.
Classes/Prestige Classes: 5 -15 Specialists are available to upgrade your gang. Judges Patrols are also detailed.
Feats/Skills: 5 -30+ different Traits and Mutations to add new dimensions to your gang members.
Equipment: 5 -With a focus on combat, a strong selection of weapons, armor and genre-specific gear is available for purchase.
Magic Items: 0 -Not scored- no magic system.
Magic: 0 -Not scored- no magic system.
Spells/Psionic Devotions: 5 -Quick and easy to use powers. I look forward to expansions.
Creatures: 0 -Not scored- no creatures presented.
Art: 5 -Overall, visually appealing and impressive. Full Color throughout!
Cover: 5 -So good it could grace comic book store shelves.
Interior: 5 -Consistent quality and style- reminiscent of the comics.
Map/s: 5 -An excellent battle map depicting city streets.

Critique:
Overview:
Gangs of Mega-City One is a miniatures game that allows to you to take command of a street gang, filled with the roughest and toughest punks in your block. You will lead them in brawls and rumbles with the rival gangs of other players in an attempt to win turf, fame and hard cash.

• Praise: A perfect score 5:5! This is a bargain considering everything you get with your purchase: The basic box set is priced at $49.95 USD and contains everything you need to start playing - a full colour rulebook, 12 plastic Punks to create your gangs, card terrain and a huge map/battlegrid to start you off with your own Mega-City One environment!
• Problems: If there were anything to complain about it would be the lack of a miniature depicting the Judges. I would have included at least one such miniature.
• Ideas: Include a plastic ruler on the sprue with the miniatures. Currently, players will need to supply their own ruler/tape measure.

Read Through:
1. Introduction (3 pages)
2. Creating a Gang (3 pages)
Each gang member is represented by a miniature on the table, customised and painted by you. A Log sheet inside the back cover may be photocopied to record your gang’s vital statistics.
3. The Basic Game (15 pages)
4. The Advanced Game (7 pages)
The goal of each player in this game is to defeat the gangs of his opponents, through a mixture of skill and raw luck, building up his own gang in the process. Introduce Injuries, Critical Hits, Fumbles, and Grenade weapons to the streets.
5. Weapons and Equipment (12 pages)
Purchase Close Combat Weapons, Pistols, Rifles, and Unique Weapons- all the stats are here. Special equipment, such as the Chameleon Suit are “prêt-a-porter” on page 41.
6. Mega-City One (16 pages)
Mega-City One is a huge place, with a rich and detailed history. In these pages, a brief history of Mega-City One unfolds with special attention to important persons and places within the sprawling metropolis built on your tabletop – the scene of tense action as two or more street gangs confront each other in order to show, yet again, who is top dog of the block.
7. Expanding a Gang (7 pages)
As you play more and more games, your gang will become more powerful, recruiting new members, hiring specialists and buying superior weapons and equipment on the black market. Once you’ve gained control of new Turf, you’ll need more muscle. Find out how to grow your organization here.
8. Traits (7 pages)
Need that special something to stand out in the crowd? Find a bevy of useful Traits on these pages.
9. Specialists (9 pages)
Not everyone is a punk. Find the highly skilled gang members you need on these pages. Choose from Batters, Rogue Psykers, and other denizens of the city.
10. The Justice Department (9 pages)
How the Department came to be and how you too can train to be a Judge. Departmental equipment is discussed in this section, as well. Look for Booster packs of Judges coming soon!
11. Rumble on the Streets (12 pages)
This section describes how to setup various combat scenarios, with victory conditions and tabletop setup.
12. Index
Thorough and accurate.
13. Example Log Sheets (2 pages)
Two pregenerated gangs for quick games and to serve as samples of how to keep track of fortunes of your gang.
14. Gang Log Sheets
Copy the inside back cover to record your gang’s victories!


Overall Score: 5.0
 

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