I've read Blackdirge's monsters and loved the monsters on there. They inspired me to make some of the most devious monsters that I have yet.
Thanx Blackdirge. I decided to join the bandwagon, and let my creations out of the bag.
My campaign was epic, so a lot of these were epic creations. I like to apply templates to stuff that they say can't go on them... but why not?
I'll start with the BBEG in my epic campaign... he's got a lot of abilities and stuff, so he was hard to write down the first time.
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Xviit The Hand of the Demogorgon
Two-Headed Corrupted Sahuagin
Large Humanoid (Aquatic)
Fighter 4/ Rogue 2/ Blackguard 10/ Thrall to Demogorgon 10
Hit Dice 4d8+4d10+2d6+10d10+10d8+450 (597 hp)
Initiative +11 (+7 Dex, +4 Improved Initiative)
Speed 120', swim 120'
AC 48 (-1 sz, +7 Dex, +8 Bracers, +7 Shield, +17 Nat)
Attacks Aamuels Fang +49/+44/+39/+34 (2d6+29+ 2d6 vs good+ 2d6 vs lawful+ 3d6 vs electricity, 19-20/x2 crit), and 2 bites +37 1d8+8+15 vile; or 2 rakes +39 1d8+17+15 vile, and 2 bites +37 ad8+8+15 vile
Face/Reach 5x5/10
Special Attacks Blood Frenzy, Disruptive Attack, +3d6 Sneak Attack, Smite Good, Command Undead 13/day, Death Touch, Hypnosis, Rotting Touch, Touch of Fear
Special Qualities Darvision 60', Damage Reduction 10/+3, Fast Healing 10, Enchanced Powers, Immune to Acid, Evasion, Detect Good at will, Poison Use, Dark Blessing, Aura of Despair, Speak with Sharks, Underwater Sense, Light Blindness, Amphibious, Freshwater Sensitivity, Light Sensitivity, Demogorgon's Will, Dual Actions, Reaching Touch, Scaly Flesh +4, Summon Demon, Two Personnas
Saves Fort+46 Ref+34 Will+36
Abilities Str 38(44)+17 Dex 18(24)+7 Con 34(40)+15
Int 22+6 Wis 24(30)+10 Cha 24(30)+10
Skills Animal Empathy +15, Intimidate +31, Hide +35, knowledge (Arcana) +12, Knowledge (Planar) +25, Knowledge (Religion) +20, Listen +35, Move Silently +35, Spot +35
Feats Multiattack, Thrall to Demon (Demogorgon), Power Attack, Cleave, Sunder, Willing Deformity, Weapon Focus & Specialization (Trident), Improved Critical (Trident), Run, Divine Might, Close Quarters Fighting, Dire Charge, Epic Weapon Focus & Specialization (Trident), Epic Speed, Power Critical (Trident)
Alignment Chaotic Evil
Challenge Rating 32
Possessions "Aaemuels Fang" +7 Chaotic Lighting Blast Unholy Large Trident, +8 Bracers of Armor, +5 Heavy Fortification Huge Steel Shield, +6 Amulet of Dexerity, +6 Belt of Strength, +6 Headband of Wisdom, +6 Cloak of Charisma, Boots of the Sprinter (x2 speed, +10 Jump, act hasted for 5 rounds per day), Ring of Resistance +5, Ring of Constitution +6, 6 potions of Flying
Combat Abilties
Disruptive Attack Xviit deals an additional 15 points of vile damage with each natural attack. Vile damage can only be healed on consecrated or holy ground.
Death Touch(Sp) Xviit can produce an effect identical to the slay living spell with a Fortitude DC 30 to negate the effect.
Hypnosis(Sp) Once per day Xviit can use hypnosis as a gaze attack with a 30 foot range. A Will save DC 30 negates the effect.
Rotting Touch(Sp) Three times per day Xviit can deal 1d6 Constitution damage on a touch.
Touch of Fear(Sp) Three times per day, Xviit can use cause fear with a Will save DC 30 to negate.
Demogorgons Will(Sp) Xviit can call upon the Demogorgon's power and be granted a limited wish once per day. This requires 3 full rounds of prayer.
Dual Actions(Su) Twice per day, Xviit can take two full rounds of actions in the same round.
Reaching Touch(Su) Three times per day Xviit can cause his arms to stretch unnaturally, like tentacles, giving him 15' reach.
Scaly Flesh(Ex) Xviit's skin is dark and scaly giving him +4 to his natural armor bonus.
Two Personas(Ex) Xviit has multiple personalities that allow him to multiclass freely. He's also insane.
Summon Demon Xviit can summon a demon of 5 HD or less once per day. He can also summon a demon of 10 HD or less once per day. This acts as a Summon Monster cast by a 15th level caster.
Aura of Despair(Su) Xviit radiates an aura of malice and evil in a 10' radius, giving all his enemies -2 to their saves.
Smite Good(Su) Once per day Xviit can smite good with one normal melee attack. This attack gains +10 to attack and +10 to damage.
Dire Charge Xviit can make a full attack at the end of a charge.
Blood Frenzy Oncer per day, after Xviit takes damage he can fly into a mad rage on the following round. He gains +2 Con, +2 Str, and -2 to AC. Xviit cannot end this rage voluntarily.
Speak with Sharks(Ex) Xviit can communicate telepathically with sharks up to 150 feet away.
Underwater Sense(Ex) Xviit can locate creatures underwater within a 30' radius. This ability negates invisibility and poor visibility.
Light Blindness(Ex) Abrupt exposure to bright light blinds Xviit for 1 round. In addition to temporary blindness he also gets a -1 morale penalty to all attack rolls, saves, and checks while operating in the bright light.
Amphibious(Ex) Xviit can survive outside the water for 18 hours.
Freshwater Sensitivity(Ex) If Xviit is fully immersed in freshwater he must succeed a Fort save DC 15 or leave the water immediately. If he cannot escape he suffers a -4 morale penalty to all attack rolls, saves, and checks.
Description & Tactics
Xviit's a massively muscled two-headed sahuagin, covered from head to toe with hard black scales. His mouth is filled with sharp fangs and he has webbed feet and hands that end in long sharp claws. His two fish-like heads are disturbingly evil, their eyes glowing with a fiery red light. His left head mutters to itself insanely and occasionally lets out a bout of cackling laughter. His right head is cruel and cunningly intelligent. Stripes of red coloration run down his chest and back. He wields a trident that swirls with chaotic colors and cackles with electricity.
Xviit's tactics are completely dependent upon which one of his two personalities is controlling him at the moment. If his right head is in control, he's a cunning tactician, cruelly intelligent. He'll quickly assess the situation, and find the best possible action. He's learned what's a threat to him and what isn't. His battle plans are flawless, and his estimation of his foes capabilities are dead on. His left head is throughly insane. He attacks his foes quickly and hard, occasionally attacking them even after they're dead. He simply delights in bloodletting, and impaling his enemies on his trident. He has a nasty habit of biting off his dead enemies faces, and eating flesh. He's arrogant and confident in his abilities to defeat his enemies.
History
Xviit was born in a dark and evil ritual. His father was a great champion of the sahuagin race, and sacrificed a whole town of tritons on the birth date of Xviit. His son was born to bathe in the blood of his peoples enemies. For their sacrifice the Demogorgon corrupted Xviit to be a creature of evil, created in his image. He grew quickly and was always bigger and stronger than the other sahaugin children. Even at a young age he could beat many of the other sahuagin warriors. Once he reached adulthood he was unchallenged in his tride. He soon overthrow his own father, taking control of the tribe for himself. After years of leading great wars and battles under the sea he has advanced himself in the Demogorgon's eyes and made a great army of sahaugin. Known only too few above the ocean, Xviit sits below the sea, biding his time and gathering his power. When the time is ripe, he will strike, and all will come to know and fear the name of the Demogorgon.

My campaign was epic, so a lot of these were epic creations. I like to apply templates to stuff that they say can't go on them... but why not?

I'll start with the BBEG in my epic campaign... he's got a lot of abilities and stuff, so he was hard to write down the first time.
-------------------------------------------------------------------------
Xviit The Hand of the Demogorgon
Two-Headed Corrupted Sahuagin
Large Humanoid (Aquatic)
Fighter 4/ Rogue 2/ Blackguard 10/ Thrall to Demogorgon 10
Hit Dice 4d8+4d10+2d6+10d10+10d8+450 (597 hp)
Initiative +11 (+7 Dex, +4 Improved Initiative)
Speed 120', swim 120'
AC 48 (-1 sz, +7 Dex, +8 Bracers, +7 Shield, +17 Nat)
Attacks Aamuels Fang +49/+44/+39/+34 (2d6+29+ 2d6 vs good+ 2d6 vs lawful+ 3d6 vs electricity, 19-20/x2 crit), and 2 bites +37 1d8+8+15 vile; or 2 rakes +39 1d8+17+15 vile, and 2 bites +37 ad8+8+15 vile
Face/Reach 5x5/10
Special Attacks Blood Frenzy, Disruptive Attack, +3d6 Sneak Attack, Smite Good, Command Undead 13/day, Death Touch, Hypnosis, Rotting Touch, Touch of Fear
Special Qualities Darvision 60', Damage Reduction 10/+3, Fast Healing 10, Enchanced Powers, Immune to Acid, Evasion, Detect Good at will, Poison Use, Dark Blessing, Aura of Despair, Speak with Sharks, Underwater Sense, Light Blindness, Amphibious, Freshwater Sensitivity, Light Sensitivity, Demogorgon's Will, Dual Actions, Reaching Touch, Scaly Flesh +4, Summon Demon, Two Personnas
Saves Fort+46 Ref+34 Will+36
Abilities Str 38(44)+17 Dex 18(24)+7 Con 34(40)+15
Int 22+6 Wis 24(30)+10 Cha 24(30)+10
Skills Animal Empathy +15, Intimidate +31, Hide +35, knowledge (Arcana) +12, Knowledge (Planar) +25, Knowledge (Religion) +20, Listen +35, Move Silently +35, Spot +35
Feats Multiattack, Thrall to Demon (Demogorgon), Power Attack, Cleave, Sunder, Willing Deformity, Weapon Focus & Specialization (Trident), Improved Critical (Trident), Run, Divine Might, Close Quarters Fighting, Dire Charge, Epic Weapon Focus & Specialization (Trident), Epic Speed, Power Critical (Trident)
Alignment Chaotic Evil
Challenge Rating 32
Possessions "Aaemuels Fang" +7 Chaotic Lighting Blast Unholy Large Trident, +8 Bracers of Armor, +5 Heavy Fortification Huge Steel Shield, +6 Amulet of Dexerity, +6 Belt of Strength, +6 Headband of Wisdom, +6 Cloak of Charisma, Boots of the Sprinter (x2 speed, +10 Jump, act hasted for 5 rounds per day), Ring of Resistance +5, Ring of Constitution +6, 6 potions of Flying
Combat Abilties
Disruptive Attack Xviit deals an additional 15 points of vile damage with each natural attack. Vile damage can only be healed on consecrated or holy ground.
Death Touch(Sp) Xviit can produce an effect identical to the slay living spell with a Fortitude DC 30 to negate the effect.
Hypnosis(Sp) Once per day Xviit can use hypnosis as a gaze attack with a 30 foot range. A Will save DC 30 negates the effect.
Rotting Touch(Sp) Three times per day Xviit can deal 1d6 Constitution damage on a touch.
Touch of Fear(Sp) Three times per day, Xviit can use cause fear with a Will save DC 30 to negate.
Demogorgons Will(Sp) Xviit can call upon the Demogorgon's power and be granted a limited wish once per day. This requires 3 full rounds of prayer.
Dual Actions(Su) Twice per day, Xviit can take two full rounds of actions in the same round.
Reaching Touch(Su) Three times per day Xviit can cause his arms to stretch unnaturally, like tentacles, giving him 15' reach.
Scaly Flesh(Ex) Xviit's skin is dark and scaly giving him +4 to his natural armor bonus.
Two Personas(Ex) Xviit has multiple personalities that allow him to multiclass freely. He's also insane.
Summon Demon Xviit can summon a demon of 5 HD or less once per day. He can also summon a demon of 10 HD or less once per day. This acts as a Summon Monster cast by a 15th level caster.
Aura of Despair(Su) Xviit radiates an aura of malice and evil in a 10' radius, giving all his enemies -2 to their saves.
Smite Good(Su) Once per day Xviit can smite good with one normal melee attack. This attack gains +10 to attack and +10 to damage.
Dire Charge Xviit can make a full attack at the end of a charge.
Blood Frenzy Oncer per day, after Xviit takes damage he can fly into a mad rage on the following round. He gains +2 Con, +2 Str, and -2 to AC. Xviit cannot end this rage voluntarily.
Speak with Sharks(Ex) Xviit can communicate telepathically with sharks up to 150 feet away.
Underwater Sense(Ex) Xviit can locate creatures underwater within a 30' radius. This ability negates invisibility and poor visibility.
Light Blindness(Ex) Abrupt exposure to bright light blinds Xviit for 1 round. In addition to temporary blindness he also gets a -1 morale penalty to all attack rolls, saves, and checks while operating in the bright light.
Amphibious(Ex) Xviit can survive outside the water for 18 hours.
Freshwater Sensitivity(Ex) If Xviit is fully immersed in freshwater he must succeed a Fort save DC 15 or leave the water immediately. If he cannot escape he suffers a -4 morale penalty to all attack rolls, saves, and checks.
Description & Tactics
Xviit's a massively muscled two-headed sahuagin, covered from head to toe with hard black scales. His mouth is filled with sharp fangs and he has webbed feet and hands that end in long sharp claws. His two fish-like heads are disturbingly evil, their eyes glowing with a fiery red light. His left head mutters to itself insanely and occasionally lets out a bout of cackling laughter. His right head is cruel and cunningly intelligent. Stripes of red coloration run down his chest and back. He wields a trident that swirls with chaotic colors and cackles with electricity.
Xviit's tactics are completely dependent upon which one of his two personalities is controlling him at the moment. If his right head is in control, he's a cunning tactician, cruelly intelligent. He'll quickly assess the situation, and find the best possible action. He's learned what's a threat to him and what isn't. His battle plans are flawless, and his estimation of his foes capabilities are dead on. His left head is throughly insane. He attacks his foes quickly and hard, occasionally attacking them even after they're dead. He simply delights in bloodletting, and impaling his enemies on his trident. He has a nasty habit of biting off his dead enemies faces, and eating flesh. He's arrogant and confident in his abilities to defeat his enemies.
History
Xviit was born in a dark and evil ritual. His father was a great champion of the sahuagin race, and sacrificed a whole town of tritons on the birth date of Xviit. His son was born to bathe in the blood of his peoples enemies. For their sacrifice the Demogorgon corrupted Xviit to be a creature of evil, created in his image. He grew quickly and was always bigger and stronger than the other sahaugin children. Even at a young age he could beat many of the other sahuagin warriors. Once he reached adulthood he was unchallenged in his tride. He soon overthrow his own father, taking control of the tribe for himself. After years of leading great wars and battles under the sea he has advanced himself in the Demogorgon's eyes and made a great army of sahaugin. Known only too few above the ocean, Xviit sits below the sea, biding his time and gathering his power. When the time is ripe, he will strike, and all will come to know and fear the name of the Demogorgon.
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