Gargantuan

I've been contemplating this issue for my d&d campaign I'm running. I want the players to fight a huge spider, but am being heavily inspired by Lost Planet 2, namely where you shoot out the legs of a giant creature. My idea is to have 8 'legs' models, each one large in size. The players can attack the legs directly, or make ranged attacks verses the main 'body' which is always 25 feet above the ground.
Each leg has its own hit points, equal to 1/4 of the spiders total HP, the idea being that 'killing' 4 legs is sufficient to kill the spider itself.
Each let has its int order and can make attacks focused on moving each leg (sweeping attacks/pinning attacks etc)
What's everyones idea on this? I'm working on a stat block for this as I type this.

Should work fine.
 

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I also have found the gargantuan monsters described in the MMs a bit unsatisfactory.

I think that past a certain point it doesn't make a lot of sense to just represent it tactically on the battlefield. The PCs may be level 30, but they still have to hit things. How are they going to hit a creature whose head is half a mile up in the air?

I've been pretty disappointed with the official advice, which appears explicitly in the Allabar entry: shrink it down. Really, WotC? The players get to fight a planet (awesome) but your solution to the logistical problems is to miniaturize it? Not awesome. A planet that fits comfortably on a 4x4 square of the battlefield isn't any more special than any other XXL monster.

I think that ever since the Tarrasque players have been coming up with more interesting ways to handle supersized monsters. A lot are mentioned in this thread.

Personally I really think Shadow of the Colossus represents the way I want players to have to fight a gargantuan monster: represent the monster as terrain. Combine it with a skill challenge or a group of skill challenges. Give it weak points that the players actually have to reach and do battle with individually (like the spider legs). In other words, it's a multi-stage monster-as-terrain encounter combined with a skill challenge.

That seems much cooler and much more satisfying, but you're on your own to figure out how it's all going to work. MM3 presents the first multi-stage monster that I'm aware of, and I don't believe WotC has even discussed monster-as-terrain or monster-as-skill-challenge, unless it was in Dragon somewhere.

That is what I'd really like to see in a future Monster Manual or some other book: representing epic battles with gargantuan monsters in some way OTHER than a block of squares on the battle grid.
 

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