Gary Gygax's Insidiae feedback?

Stone Angel said:
So nathal do you know if Troll Lords plans any more books like this are you assigned to any cool upcoming projects?


The Seraph of Earth and Stone

There will be more books in the Gygaxian Fantasy world series. Upcoming titles include "essential places", and "nation builder" (I am not authoring those).

What am I doing now? Currently I am an associate editor for Crusader magazine (I don't control content or handle the submissions), as well as writing an episodic novella for the same publication, stories to be spread out over several issues. Also, a large campaign adventure I wrote for Lejendary Adventure is finally on the anvil and nearing publication. It's called "The Sundering". I waited nearly six years for that to be published because it was too big to produce, until a larger publisher than Hekaforge could step in. Fhew! Boy am I glad that one is finally on the horizon...I hope nothing stalls it this time ;)

The most exciting thing I'm doing now is joining a local gaming group. I've been without a game for TOO LONG (over six months of ZERO gaming). Thanks to Piratecat I found some new creative types in my area. It's really hard to write if you can't find a game for inspiration. I lose my verve that way. I remember Monte Cook talking about how he was astonished with game designers who didn't play the games they wrote for. I share that astonishment. And I know if I didn't start gaming again soon I wouldn't be able to write with true enthusiasm.
 

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Dan---

Can you please compare/contrast World Builder with Insidiae? I recently got a copy of the former, and am interested in your view on the different foci of the two tomes.

Thanks!
 

grodog said:
Dan---

Can you please compare/contrast World Builder with Insidiae? I recently got a copy of the former, and am interested in your view on the different foci of the two tomes.

Thanks!

Ok, I can do that.

The World Builder "descriptionary" helps the Dungeon Master add descriptive detail to his campaign world, covering facts and things from the macro to the micro level. Since you own the book, hopefully you'll find it a good aid to your visualizing of people, places and all things typical to a fantasy milieu. I hoped this book would aid the DM during times of preparation, its chief focus the creation of adventures rich in description. The intent was not simply to give GMs a tool to write boxed description to read to the players (which can become a bad habit if overused), but to aid them in visualizing and quantifying their own individualized milieu.

Insidiae has a different focus. Some GMs are very good at creating the sort of detail that the World Builder provides in a portable compendium of glossaries, lists, tables, and illustrated guides. But those same GMs may not be too great at creating plots with a great deal of variance and flexibility in design. Conversely, it may be a newbie GM who can grasp the complexities of the game but has failed to realize the difference between RPG plots and novel writing. OR, it may be experienced and creative GMs who lack the time to sit down and think of something original every week. They might have relied on grabbing an adventure module and extracting from it what they need to run their next game session---a time honored and totally acceptable tactic I must add! Or, some masterful GMs can improvise on the fly, responding to the decisions of the PCs on-the-fly. Insidiae, as a brainstorming aid, is designed to be of use to all of those types of Game Masters.

Some GMs are very talented at plot creation, enjoying the painstaking process of creating non-linear adventures and reveling in the challenge of keeping the whole mess cohesive when their best laid plans slam headlong into the capriciousness of players. So be it, and the very best probably won't need this book. But I think any GM, from the most talented to the neophyte, can benefit from having a large menu of adventure plot options, the components of which are arranged in ever encompassing levels of detail, to facilitate a bird-eye view of a process that may have been more intuitive than systematic. In other words, it allows the new or experienced GM to "reverse engineer" the process of RPG plot creation. Thus, through the (hopefully) inspirational text entries and optional random tables and organizational forms the DM can cobble together something of interest in far less time than if he were to start from zero each time.

So, in summary:

World builder covers description and detail in adventure settings.
Insidiae is a brainstorming tool covering all sorts of intrigue, politics, problem solving, questing, and story.
 

Nathal said:
The Trolls named the work, and the word is also related to the notion of an ambush. Gary had joked that the book might ambush somebody in their local game store, launching itself magically from the shelf to attack some passerby, like a Mimic.
Hah! I didn't even think of that. I knew the ambush connotation of insidiae, but couldn't figure out the tie-in so I didn't mention it. Ironically, however, that's pretty much exactly what happened to me. I was browsing at my FLGS for something to buy--didn't know what, just wanted something. And I saw this nice glossy spine imprinted with the word, Insidiae. It jumped out at me and I had to take it home.

Personally, I try to create non-linear adventures and keep the whole mess straight in my head. What I find useful about the book is that, at any one time I've got several unfinished pieces rattling around waiting to be completed and dropped into the game, and I can run through the book in the context of my ongoing campaign and it helps me flesh out the partial ideas.

Plus, I need to be reminded early and often that a roleplaying game is not the same thing as narrative fiction. So I try to create a framework that the players can navigate in various ways. I especially like having short, ancillary plots that end up leading back to a larger plot. And Insidiae is perfect for that.

And I think it's really cool that Gary is working with members of the next generation of game designers. He's certainly not the only great game designer the world has known, but he's an important figure, and it's cool that he's investing some effort in the future of the hobby.
 

nopantsyet said:
And I think it's really cool that Gary is working with members of the next generation of game designers. He's certainly not the only great game designer the world has known, but he's an important figure, and it's cool that he's investing some effort in the future of the hobby.

It's been great fun working with somebody whose name was meaningful to me since childhood. Working with Troll Lord in particular has been a good experience. Even if nobody has a clue of anything I've written a year from now, I'll still be happy. This hobby is truly unique in its capacity for ongoing community, and preventing the imagination from ever becoming extinguished.

Huzzah!
 

Nathal said:
So, in summary:

World builder covers description and detail in adventure settings.
Insidiae is a brainstorming tool covering all sorts of intrigue, politics, problem solving, questing, and story.

Thanks, that helps a lot, and I think probably garnered you and Gary another sale :D
 

I cannot throw my feedback in on the book as I do not own it..... yet! After reading this thread and getting a feel for this book I think I will try to pick it up in the next month or so (it helps to have a birthday in a month!) It sounds like a valuable resource.
 

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