jgbrowning
Hero
Psion said:Being at work, I can't tell you. It's FFG, though, who often aren't the friendliest with OGC.
But then, you can't copyright ideas, can you?![]()
True, very true. I'll have to check it out next time I drop by my FLGS.
joe b.
Psion said:Being at work, I can't tell you. It's FFG, though, who often aren't the friendliest with OGC.
But then, you can't copyright ideas, can you?![]()
BastionPress_Creech said:In the current campaign model I am using, permanent portals exist to all other primes and realities, but they are only found in the most dangerous or extremes of locations. This requires the characters to be well-equipped and ready to face those dangers before reaching the gate. In the same world, I also have magical storms that have been known to snatch people from other worlds (and vice versus) giving me another avenue to drop in stuff from other settings.![]()
Maybe. I've been doing it for more than 10 years now.JoeGKushner said:So I'm thinking... is it time to go back to Planescape and/or Spelljammer and start doing the multi-campaign thing again?
Consider this yoinkedThe Goblin King said:Heh. I was thinking of doing a game that was FR meets Stargate SG-1. The PCs work for a secret organization inside Cormyr which has recently come into possession of a Stargate. It was uncovered in Mulhorand, buried in the deepest level of a dungeon. The gate did not work but it was shipped back where it was united with another strange device covered in the same ancient runes.
If the world on the other side of the gate just happens to be exactly like Iron Kingdoms or whatever, its not like the characters are going to know any different.![]()
jgbrowning said:I'm working on something similiar right now. Basically, there are "paths" that when walked upon by the right people anytime, or by regular people at the right time, or by regular people at the wrong time, take you over the hill in a different way than what normally happens.